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Fix some more functions that broke after Lua function cleanup
And simplify debugging axes usage
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@@ -94,11 +94,10 @@ scripting::LuaLibrary DebuggingModule::luaLibrary() const {
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"addCartesianAxes",
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&luascriptfunctions::addCartesianAxes,
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{},
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"string, string [,number]",
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"string, [number]",
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"Adds a set of Cartesian axes to the scene graph node identified by the "
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"first string, to illustrate its local coordinate system. The second string "
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"will be used to set the identifier of the axes. The third (optional) "
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"argument is a scale value, in meters."
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"first string, to illustrate its local coordinate system. The second "
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"(optional) argument is a scale value, in meters."
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}
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};
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