addressing some minor issues (formatting, comments)

This commit is contained in:
benpm
2025-11-04 15:26:15 -07:00
parent 9ea34bf5db
commit 5c433720ea
2 changed files with 2 additions and 2 deletions

View File

@@ -181,7 +181,8 @@ public:
virtual void deferredcastersChanged(Deferredcaster& deferredcaster,
DeferredcasterListener::IsAttached isAttached) override;
void registerShadowCaster(const std::string& shadowgroup, const SceneGraphNode* lightsource, const SceneGraphNode* target);
void registerShadowCaster(const std::string& shadowgroup, const SceneGraphNode* lightsource,
const SceneGraphNode* target);
std::pair<GLuint, glm::dmat4> shadowInformation(const SceneGraphNode* node, const std::string& shadowgroup) const;
private:

View File

@@ -61,7 +61,6 @@ uniform sampler2D gBufferDepthTexture;
uniform vec2 resolution;
// Should & can be extended to be an array covering all lightsources
// See renderableglobe and renderer_fs.glsl
uniform bool has_shadow_depth_map;
uniform sampler2D shadow_depth_map;