Prevent occasional crash in RenderableShadowCylinder when adding an asset at runtime

This commit is contained in:
Alexander Bock
2023-07-12 12:42:25 +02:00
parent bef10aca10
commit 80ddf3e187

View File

@@ -250,7 +250,7 @@ void RenderableShadowCylinder::deinitializeGL() {
}
bool RenderableShadowCylinder::isReady() const {
return true;
return _shader;
}
void RenderableShadowCylinder::render(const RenderData& data, RendererTasks&) {