Fix tile selection when chunk level > max dataset level

This commit is contained in:
Erik Broberg
2016-06-02 12:29:09 -04:00
parent a5fbacd92e
commit 87e1a623dd

View File

@@ -82,14 +82,13 @@ namespace openspace {
Tile TileProvider::getHighestResolutionTile(ChunkIndex chunkIndex, int parents, TileUvTransform uvTransform) {
int maximumLevel = _asyncTextureDataProvider->getTextureDataProvider()->getMaximumLevel();
while(chunkIndex.level > maximumLevel){
for (int i = 0; i < parents && chunkIndex.level > 1; i++) {
transformFromParent(chunkIndex, uvTransform);
chunkIndex = chunkIndex.parent();
}
for (int i = 0; i < parents && chunkIndex.level > 1; i++) {
int maximumLevel = _asyncTextureDataProvider->getTextureDataProvider()->getMaximumLevel();
while(chunkIndex.level > maximumLevel){
transformFromParent(chunkIndex, uvTransform);
chunkIndex = chunkIndex.parent();
}