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Make debug texture prettier
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@@ -72,7 +72,7 @@ Fragment getFragment() {
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// Render invisible mesh with flashy procedural material
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if (use_forced_color) {
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vec3 adjustedPos = floor(vs_positionCameraSpace.xyz * 3.0);
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vec3 adjustedPos = floor(vs_positionCameraSpace.xyz / 500.0);
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float chessboard = adjustedPos.x + adjustedPos.y + adjustedPos.z;
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chessboard = fract(chessboard * 0.5);
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chessboard *= 2;
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