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Fix bug with fisheye rendering introduced in anchor-and-aim commit
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@@ -502,6 +502,7 @@ void RenderEngine::render(const glm::mat4& sceneMatrix, const glm::mat4& viewMat
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_camera->sgctInternal.setSceneMatrix(sceneMatrix);
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}
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_camera->sgctInternal.setProjectionMatrix(projectionMatrix);
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_camera->invalidateCache();
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}
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const bool masterEnabled = delegate.isMaster() ? !_disableMasterRendering : true;
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