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Use height maps defined in the mod file.
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@@ -59,17 +59,43 @@ namespace openspace {
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dictionary.getValue(keyRadii, radii);
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_ellipsoid = Ellipsoid(radii);
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ghoul::Dictionary texturesDictionary;
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dictionary.getValue(keyTextures, texturesDictionary);
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std::shared_ptr<TileProvider> heightMapProvider =
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std::shared_ptr<TileProvider>(new TileProvider(
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"map_service_configs/TERRAIN.wms", 5000, 512));
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ghoul::Dictionary colorTexturesDictionary;
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texturesDictionary.getValue(keyColorTextures, colorTexturesDictionary);
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std::shared_ptr<TileProvider> colorTextureProvider =
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std::shared_ptr<TileProvider>(new TileProvider(
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"map_service_configs/TERRAIN.wms", 5000, 512));
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// Create TileProviders for all color textures
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for (size_t i = 1; i < colorTexturesDictionary.size() + 1; i++)
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{
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std::string name, path;
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ghoul::Dictionary colorTextureDictionary =
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colorTexturesDictionary.value<ghoul::Dictionary>(std::to_string(i));
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colorTextureDictionary.getValue("Name", name);
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colorTextureDictionary.getValue("FilePath", path);
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std::shared_ptr<TileProvider> colorTextureProvider =
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std::shared_ptr<TileProvider>(new TileProvider(
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path, 5000, 512));
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_tileProviderManager->addColorTexture(name, colorTextureProvider);
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}
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_tileProviderManager->addHeightMap("TERRAIN", heightMapProvider);
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_tileProviderManager->addColorTexture("COLOR", colorTextureProvider);
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ghoul::Dictionary heightMapsDictionary;
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texturesDictionary.getValue(keyHeightMaps, heightMapsDictionary);
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// Create TileProviders for all height maps
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for (size_t i = 1; i < heightMapsDictionary.size() + 1; i++)
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{
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std::string name, path;
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ghoul::Dictionary heightMapDictionary =
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heightMapsDictionary.value<ghoul::Dictionary>(std::to_string(i));
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heightMapDictionary.getValue("Name", name);
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heightMapDictionary.getValue("FilePath", path);
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std::shared_ptr<TileProvider> heightMapProvider =
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std::shared_ptr<TileProvider>(new TileProvider(
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path, 5000, 512));
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_tileProviderManager->addHeightMap(name, heightMapProvider);
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}
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addSwitchValue(std::shared_ptr<ClipMapGlobe>(
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new ClipMapGlobe(_ellipsoid, _tileProviderManager)), 1e8);
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