Removed debug saving file.

This commit is contained in:
Jonathas Costa
2017-10-30 14:13:43 -04:00
parent ba9ab552e6
commit d894062d48

View File

@@ -863,7 +863,6 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
glEnable(GL_DEPTH_TEST);
glBindVertexArray(0);
saveTextureToPPMFile(GL_COLOR_ATTACHMENT0, std::string("test_nOneStripMSAA.ppm"), _nAaSamples, 1);
saveTextureToMemory(GL_COLOR_ATTACHMENT0, _nAaSamples, 1, &_mSAAPattern);
// Convert back to [-1, 1] range:
for (int d = 0; d < _nAaSamples * 3; d += 3) {