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Removed debug saving file.
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@@ -863,7 +863,6 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
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glEnable(GL_DEPTH_TEST);
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glBindVertexArray(0);
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saveTextureToPPMFile(GL_COLOR_ATTACHMENT0, std::string("test_nOneStripMSAA.ppm"), _nAaSamples, 1);
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saveTextureToMemory(GL_COLOR_ATTACHMENT0, _nAaSamples, 1, &_mSAAPattern);
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// Convert back to [-1, 1] range:
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for (int d = 0; d < _nAaSamples * 3; d += 3) {
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