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Flip u and v texture coordinates
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@@ -826,8 +826,8 @@ void RenderableTube::readDataFile() {
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auto pv = pt->find("v");
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if (pu != pt->end() && pv != pt->end()) {
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float u, v;
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pt->at("u").get_to(u);
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pt->at("v").get_to(v);
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pt->at("u").get_to(v);
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pt->at("v").get_to(u);
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timePolygonPoint.tex = glm::vec2(u, v);
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}
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else if (_hasInterpolationTextures) {
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