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Remove unused parameter when accessing all loaded assets through Lua
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@@ -61,7 +61,7 @@ namespace {
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* Returns the paths to all loaded assets, loaded directly or indirectly, as a table
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* containing the paths to all loaded assets.
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*/
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[[codegen::luawrap]] std::vector<std::string> allAssets(std::string assetName) {
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[[codegen::luawrap]] std::vector<std::string> allAssets() {
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using namespace openspace;
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std::vector<const Asset*> as = global::openSpaceEngine->assetManager().allAssets();
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std::vector<std::string> res;
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