Remove unused parameter when accessing all loaded assets through Lua

This commit is contained in:
Alexander Bock
2022-04-08 13:38:29 +02:00
parent ae91e9409b
commit e51e887f1f

View File

@@ -61,7 +61,7 @@ namespace {
* Returns the paths to all loaded assets, loaded directly or indirectly, as a table
* containing the paths to all loaded assets.
*/
[[codegen::luawrap]] std::vector<std::string> allAssets(std::string assetName) {
[[codegen::luawrap]] std::vector<std::string> allAssets() {
using namespace openspace;
std::vector<const Asset*> as = global::openSpaceEngine->assetManager().allAssets();
std::vector<std::string> res;