Updated Spice reference

Updated Ghoul reference
Added possible check-point for dome mismatch in rendering
This commit is contained in:
Alexander Bock
2014-12-02 23:12:10 +01:00
parent 69ce7c9e00
commit eb6641a87b
3 changed files with 3 additions and 2 deletions

View File

@@ -281,6 +281,7 @@ void RenderEngine::render()
// setup the camera for the current frame
const glm::vec3 eyePosition
= sgct_core::ClusterManager::instance()->getUserPtr()->getPos();
//@CHECK does the dome disparity disappear if this line disappears? ---abock
const glm::mat4 view
= glm::translate(glm::mat4(1.0),
eyePosition); // make sure the eye is in the center