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Updated Spice reference
Updated Ghoul reference Added possible check-point for dome mismatch in rendering
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Submodule ext/ghoul updated: 7345997f82...597d87c289
Submodule ext/spice updated: 38f7fe9fe4...e679c330e7
@@ -281,6 +281,7 @@ void RenderEngine::render()
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// setup the camera for the current frame
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const glm::vec3 eyePosition
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= sgct_core::ClusterManager::instance()->getUserPtr()->getPos();
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//@CHECK does the dome disparity disappear if this line disappears? ---abock
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const glm::mat4 view
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= glm::translate(glm::mat4(1.0),
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eyePosition); // make sure the eye is in the center
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