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Jenkins compile fix
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@@ -619,7 +619,7 @@ void OpenSpaceEngine::loadScene(const std::string& scenePath) {
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// We can initialize all SceneGraphNodes in a separate thread since none of them use
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// an OpenGL context
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std::atomic_bool initializeFinished = false;
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std::atomic_bool initializeFinished(false);
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bool errorWhileLoading = false;
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std::thread t([&scene, scenePath, &initializeFinished, &errorWhileLoading, this]() {
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_loadingScreen->postMessage("Creating scene...");
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