* Add profile edit to start camera at a given scene graph node
* Restructure some navigation code to allow computing camera pose from node
* Delay computation of camera pose for node spec as well... And give NodeInfo a more extensive name (The objects may move during the frame, making the computed pose invalid)
* Update to make scene graph node first option in editor
* Add some description to each tab in the camera dialog
* Add operator== for CameraGoToNode struct to make the unit tests compile
* Add version handling for new profile version
* Add option to specify an optional height
* Update current version constant, for old test cases to go through successfully
* Add some test files
Note that apparently, the profile loading does not check the values of the individual fields, just existence, and type. So added two test cases that are not currently checked.
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Cleanup Property code
* Remove NOLINT statements
* Return Property class types as string_view
* Remove getStringValue function
* Simplify string value retrieval
* Ensure that image paths in the ImageSequenceTileProvider are sorted (closes#2205)
* Some cleanup of OpenSpaceEngine
* Cleanup documentation
* Some more cleanup of engine classes
* Some more cleanup
* Update SGCT repository
* Use new Jenkins node identifiers as the old method broke with update
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Cleaner handling of global state
* Prevent Lua memory corruption (closes#982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling