benpm
757849ffb2
moved bloom into postDraw() stage
2025-08-13 22:38:10 -06:00
Alexander Bock
820e90eab4
Happy new year
2025-01-14 16:21:08 +01:00
Alexander Bock
f0342e43e8
Adapting to SGCT changes ( #3488 )
2025-01-14 14:17:50 +01:00
Alexander Bock
6e29d898cf
Update copyright header
2024-02-06 15:53:24 +01:00
Emma Broman
0925981a8c
Fix faulty colors when computing HSV from invalid RGB values (with values not in [0,1])
...
Was noticable e.g. when rendering a lotof points that overlap and are belnded additively
2024-01-25 16:15:19 +01:00
Alexander Bock
80e2aaf564
Remove whitespaces at the end of files, ' and - characters
2023-04-05 16:58:45 +02:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Alexander Bock
c1252902c7
More Code Cleanup ( #2192 )
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* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
744ba0dc9b
Feature/side by side ( #1613 )
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* Make atmosphere, raycasting, and trails work with side_by_side stereo
2021-05-28 23:31:10 +02:00
Alexander Bock
2aa540a112
Feature/interactionsphere ( #1561 )
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* Add ability to render the bounding sphere as a debug option
* Separate boundingsphere and interactionspheres
* Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
2021-04-26 13:13:36 +02:00
Alexander Bock
29a76c7d33
Coding style pass on shader code
2021-01-02 21:11:13 +01:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Alexander Bock
43851899c7
Cleanup of more copyright headers
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Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Jonathas Costa
60813e3209
Final version with volume depth interpolation.
2019-11-26 11:06:39 -05:00
Jonathas Costa
caa02ca20a
Clean up. Added the raycasting number of steps as a slider for user's control.
2019-11-12 17:19:23 -05:00
Jonathas Costa
0fce6a8d26
Super-fast volume (aka Downscaled Volume Rendering).
2019-11-10 14:17:23 -05:00
Jonathas Costa
b591af3c2a
Initial tests for performance improvements.
2019-10-11 18:11:22 -04:00
Alexander Bock
9c1cb0c966
Make Hue slider behave as expected ( closes #958 )
2019-09-16 14:53:36 +02:00
Emil Axelsson
67757a903c
Cleanup raycasting
2019-09-10 15:25:48 +02:00
Jonathas Costa
cf3efb4591
Changed array type to old style in glsl.
2019-08-22 18:36:27 -04:00
Jonathas Costa
7cc9cf536d
Merge branch 'master' into integration/FXAA_Vol_Milkway
2019-08-22 18:15:48 -04:00
Jonathas Costa
0c48f5ef38
Added back resolveframebuffer.vert. It's used by volume rendering shaders.
2019-08-22 18:07:20 -04:00
Jonathas Costa
2c5fab7120
Removed unsused files and code.
2019-08-22 18:04:06 -04:00
Jonathas Costa
8919a48ce9
Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway
2019-08-22 17:04:41 -04:00
Jonathas Costa
fea10b358d
Clean up.
2019-08-22 17:03:12 -04:00
Micah Acinapura
e25ceb579e
fix for gpus that dont support const return values
2019-08-22 13:44:46 -04:00
Alexander Bock
7064c02738
Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway
2019-08-22 17:45:43 +02:00
Jonathas Costa
b51eb799a5
Clean up and re-nameing.
2019-08-21 11:25:38 -04:00
Alexander Bock
dfd85fddb6
Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway
2019-08-20 14:49:31 +02:00
Alexander Bock
aa3ac0e3f2
Merge branch 'master' into feature/FXAA
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# Conflicts:
# include/openspace/rendering/framebufferrenderer.h
# include/openspace/rendering/renderer.h
# src/rendering/framebufferrenderer.cpp
2019-08-20 14:47:01 +02:00
Alexander Bock
ed6082aace
Some smaller fixes
2019-08-20 10:04:20 +02:00
Jonathas Costa
799d9e8cdf
Changes in volume rendering for FXAA.
2019-08-19 16:16:20 -04:00
Jonathas Costa
e1ef84fb16
Merge branch 'feature/milkyway-galaxy' into integration/FXAA_Vol_Milkway
2019-08-19 15:41:54 -04:00
Jonathas Costa
15d6586e06
Get rid of MSAA GUI and updated framebuffer volume rendering (need more tests here).
2019-08-19 14:31:28 -04:00
Jonathas Costa
1fb65887d2
Even faster...
2019-08-19 10:39:48 -04:00
eriksunden
a9fd242386
Fixed boundary artifacts in general for volume rendering. Look and feel of rendering is now very nice. Also the stars fade nicely now.
2019-08-19 14:16:36 +02:00
Jonathas Costa
bb44ed59d1
Ultra fast OpenSpace (still need some cleanning here and there). :-p
2019-08-18 15:59:17 -04:00
Jonathas Costa
844ea5f3d2
Added FXAA.
2019-08-16 13:44:56 -04:00
Jonathas Costa
f69545a4d7
Added HDR bypass.
2019-08-15 17:07:25 -04:00
Jonathas Costa
8a66c0d3ee
Added flag for disable LDR to HDR for true HDR color values.
2019-08-15 14:46:44 -04:00
Jonathas Costa
17d43d4c93
Removed unsused TMOs. Removed unused sliders and adjusted to default position others.
2019-08-15 14:23:14 -04:00
Emil Axelsson
188dffc63c
Fix rendering bugs: White displaying as black. Overlay bin rendering invisible if odd numbers of atmospheres are rendered.
2019-08-13 15:10:28 +02:00
Emil Axelsson
904811f60d
Small cleanup
2019-08-13 11:28:33 +02:00
Jonathas Costa
3a0b5f0c15
Changed rendering order back for orbits and other improvements.
2019-08-01 12:20:36 -04:00
Jonathas Costa
20d24764e7
Cleaned code and removed unused features.
2019-07-22 16:05:00 -04:00
Jonathas Costa
df6c90b1ee
Separated filters and cache from HDR.
2019-07-22 10:25:44 -04:00
Jonathas Costa
dc1ab017c6
Adding back in the right buffer.
2019-07-17 18:28:06 -04:00
Jonathas Costa
0f09c36aa2
Bring back changes for transparency and added new error protection for big components.
2019-07-15 10:31:08 -04:00
Jonathas Costa
cb36a25d5a
Improve FB renderer pipeline.
2019-07-14 18:32:00 -04:00