Emilie
64eface23c
node size dependent on Earth position fixed
2020-06-30 11:18:50 +02:00
Christian Adamsson
824c3bcc9e
Binarycache files creation for Energy levels >100MeV
2020-06-30 10:49:15 +02:00
Christian Adamsson
6a2c9db77b
Nodesize dependent on earthposition, not working properly
2020-06-29 15:14:00 +02:00
Christian Adamsson
3ed3b51a6c
Cache pipeline fixed
2020-06-29 11:45:49 +02:00
Christian Adamsson
c82f47301b
Start of implementing nodesize dependent on distance from earth
2020-06-29 11:10:44 +02:00
Emilie
b0e22389f0
Code refactoring
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(Load files excluded)
2020-06-29 11:00:10 +02:00
Christian Adamsson
33ac2e4f2b
Added scripts and keybinds for looping the stream nodes simulation
2020-06-26 15:26:09 +02:00
Christian Adamsson
5764a2c823
Cleanup of code
2020-06-25 14:57:26 +02:00
Christian Adamsson
975d96a164
Binary files now saved/loaded from cache folder
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You can also specify version if you have new changed and want to write new cachefiles
2020-06-25 14:50:19 +02:00
Christian Adamsson
77d1cb9c63
Improved cached binary format with vec3 instead of separated axis
2020-06-25 13:38:05 +02:00
Christian Adamsson
588e319332
Fixed so that all the information is cached in binaryformat
2020-06-25 00:07:22 +02:00
Christian Adamsson
00358eafe3
Saving states to binary cache files implemented, needs work
2020-06-24 16:19:08 +02:00
Christian Adamsson
bdde3c9a1e
Binary cache files basic structure implemented not working right now
2020-06-23 14:56:33 +02:00
Christian Adamsson
e355eb07d5
Created basic structure for writing and loading in binary cached files
2020-06-22 18:38:08 +02:00
Emilie
1d3383a19b
Fixed issue with glPointSize to only influence streams. Also added the ability to change the sizes of the nodes depending on the flux value with regards to a threshold.
2020-06-22 18:35:42 +02:00
Christian Adamsson
106a1e4e8e
Implemented Skipping vertexes by Nodeindex, uniform, by radius and flux
2020-06-22 16:59:36 +02:00
Emilie
2063664426
Added property and functions to change alpha value depending on flux
2020-06-22 16:39:26 +02:00
Christian Adamsson
21403780c9
Setting default values
2020-06-18 15:30:23 +02:00
Emilie
8c72f5bb28
Added color table range and possibility to filter by z-axis
2020-06-18 15:21:50 +02:00
Christian Adamsson
d0ac7574e6
Changed property names
2020-06-18 15:02:57 +02:00
Christian Adamsson
35e0b5967a
Added flux scaling method in gui and shader
2020-06-18 11:52:25 +02:00
Emilie
07c44c57a6
Normalize flux value and changed color table
2020-06-17 16:52:53 +02:00
Emilie
dbce010979
Auto stash before merge of "thesis/2020/radiation" and "origin/thesis/2020/radiation"
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Added functions + lookup table for when coloring with flux values
2020-06-17 16:18:58 +02:00
Christian Adamsson
321df50128
improvements with datahandling and rendering
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Can now store every state in vectors and update smoothly both with filtering and colouring.
2020-06-17 15:10:32 +02:00
Christian Adamsson
18289d0dfd
Loading in states into ram memory, skipping x amount of nodes
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Added functionality for loading in state and nodes. Also changed coloring and filtering a bit.
2020-06-16 17:03:40 +02:00
Christian Adamsson
2eb3ad83a5
Small update for testing with Emilie
2020-06-16 09:28:44 +02:00
Christian Adamsson
575003f794
Specific streams, different vertex color mode, correct representation
2020-06-16 00:46:01 +02:00
Emilie
25cac26eb1
Fixed loading issue with buffers
2020-06-15 11:47:53 +02:00
Emilie
01d7f7ade4
Added property for color mode + swapping theta and phi value
2020-06-15 09:39:10 +02:00
Emilie
4c0970436e
Added functions to be able to filter nodes
2020-06-10 13:40:18 +02:00
Christian Adamsson
fa5effec72
Created functionality for updating depending on time
2020-06-09 15:35:20 +02:00
Emilie
0c7ac24081
Added functions for flux value threshold
2020-06-09 15:25:17 +02:00
Christian Adamsson
afc95a248c
Added nodesize property to scale nodes
2020-06-08 17:22:52 +02:00
Emilie
c33adb33ab
Drawing points instead of strips
2020-06-08 16:40:48 +02:00
Christian Adamsson
84ba046cdf
Tried with float vs double conversion, positionof render still not fixed
2020-06-05 16:41:53 +02:00
Christian Adamsson
388060dccf
Can now do multiarraydraw and coupled with gui, not correct position
2020-06-05 16:02:01 +02:00
Christian Adamsson
67774cb3f3
Changed Node handling and conversion to meter in cartesian coordinates.
2020-06-04 16:20:36 +02:00
Emilie
47892926bd
Added SceneGraphNode and functions to extract information from json-files
2020-05-20 17:25:01 +02:00
Emilie
f7c6d9c544
Added more functions and basic structure for renderable class
2020-05-18 16:56:42 +02:00
Christian Adamsson
cb40a5a15a
first commit for our thesis branch
2020-05-15 17:22:21 +02:00
Elon Olsson
b72e678ff9
small fixes for PR
2020-05-07 14:57:01 -04:00
Elon Olsson
f231cb024a
toggle different textures with hotkey i
2020-05-06 16:40:04 -04:00
Elon Olsson
194d8232bf
magnetogram, fieldlines with line width, and volume from thesis/2018/mas-model
2020-05-04 17:11:59 -04:00
Alexander Bock
5e29145395
Coding style cleanup
2020-02-14 19:37:06 +01:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Alexander Bock
24ce773da9
Update GLM version
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Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
277aee5c0c
Make constructor of Time explicit
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Module breaking change
2019-07-17 15:39:43 +02:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
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* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Emil Axelsson
2e71eaa4cb
Feature/anchor and aim ( #799 )
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Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
2019-02-19 18:46:58 +01:00
Alexander Bock
9f1c4e847d
Feature/globals ( #690 )
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* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling
2018-08-30 11:38:47 -04:00