Commit Graph

197 Commits

Author SHA1 Message Date
Emilie
64eface23c node size dependent on Earth position fixed 2020-06-30 11:18:50 +02:00
Christian Adamsson
824c3bcc9e Binarycache files creation for Energy levels >100MeV 2020-06-30 10:49:15 +02:00
Christian Adamsson
6a2c9db77b Nodesize dependent on earthposition, not working properly 2020-06-29 15:14:00 +02:00
Christian Adamsson
3ed3b51a6c Cache pipeline fixed 2020-06-29 11:45:49 +02:00
Christian Adamsson
c82f47301b Start of implementing nodesize dependent on distance from earth 2020-06-29 11:10:44 +02:00
Emilie
b0e22389f0 Code refactoring
(Load files excluded)
2020-06-29 11:00:10 +02:00
Christian Adamsson
33ac2e4f2b Added scripts and keybinds for looping the stream nodes simulation 2020-06-26 15:26:09 +02:00
Christian Adamsson
5764a2c823 Cleanup of code 2020-06-25 14:57:26 +02:00
Christian Adamsson
975d96a164 Binary files now saved/loaded from cache folder
You can also specify version if you have new changed and want to write new cachefiles
2020-06-25 14:50:19 +02:00
Christian Adamsson
77d1cb9c63 Improved cached binary format with vec3 instead of separated axis 2020-06-25 13:38:05 +02:00
Christian Adamsson
588e319332 Fixed so that all the information is cached in binaryformat 2020-06-25 00:07:22 +02:00
Christian Adamsson
00358eafe3 Saving states to binary cache files implemented, needs work 2020-06-24 16:19:08 +02:00
Christian Adamsson
bdde3c9a1e Binary cache files basic structure implemented not working right now 2020-06-23 14:56:33 +02:00
Christian Adamsson
e355eb07d5 Created basic structure for writing and loading in binary cached files 2020-06-22 18:38:08 +02:00
Emilie
1d3383a19b Fixed issue with glPointSize to only influence streams. Also added the ability to change the sizes of the nodes depending on the flux value with regards to a threshold. 2020-06-22 18:35:42 +02:00
Christian Adamsson
106a1e4e8e Implemented Skipping vertexes by Nodeindex, uniform, by radius and flux 2020-06-22 16:59:36 +02:00
Emilie
2063664426 Added property and functions to change alpha value depending on flux 2020-06-22 16:39:26 +02:00
Christian Adamsson
21403780c9 Setting default values 2020-06-18 15:30:23 +02:00
Emilie
8c72f5bb28 Added color table range and possibility to filter by z-axis 2020-06-18 15:21:50 +02:00
Christian Adamsson
d0ac7574e6 Changed property names 2020-06-18 15:02:57 +02:00
Christian Adamsson
35e0b5967a Added flux scaling method in gui and shader 2020-06-18 11:52:25 +02:00
Emilie
07c44c57a6 Normalize flux value and changed color table 2020-06-17 16:52:53 +02:00
Emilie
dbce010979 Auto stash before merge of "thesis/2020/radiation" and "origin/thesis/2020/radiation"
Added functions + lookup table for when coloring with flux values
2020-06-17 16:18:58 +02:00
Christian Adamsson
321df50128 improvements with datahandling and rendering
Can now store every state in vectors and update smoothly both with filtering and colouring.
2020-06-17 15:10:32 +02:00
Christian Adamsson
18289d0dfd Loading in states into ram memory, skipping x amount of nodes
Added functionality for loading in state and nodes. Also changed coloring and filtering a bit.
2020-06-16 17:03:40 +02:00
Christian Adamsson
2eb3ad83a5 Small update for testing with Emilie 2020-06-16 09:28:44 +02:00
Christian Adamsson
575003f794 Specific streams, different vertex color mode, correct representation 2020-06-16 00:46:01 +02:00
Emilie
25cac26eb1 Fixed loading issue with buffers 2020-06-15 11:47:53 +02:00
Emilie
01d7f7ade4 Added property for color mode + swapping theta and phi value 2020-06-15 09:39:10 +02:00
Emilie
4c0970436e Added functions to be able to filter nodes 2020-06-10 13:40:18 +02:00
Christian Adamsson
fa5effec72 Created functionality for updating depending on time 2020-06-09 15:35:20 +02:00
Emilie
0c7ac24081 Added functions for flux value threshold 2020-06-09 15:25:17 +02:00
Christian Adamsson
afc95a248c Added nodesize property to scale nodes 2020-06-08 17:22:52 +02:00
Emilie
c33adb33ab Drawing points instead of strips 2020-06-08 16:40:48 +02:00
Christian Adamsson
84ba046cdf Tried with float vs double conversion, positionof render still not fixed 2020-06-05 16:41:53 +02:00
Christian Adamsson
388060dccf Can now do multiarraydraw and coupled with gui, not correct position 2020-06-05 16:02:01 +02:00
Christian Adamsson
67774cb3f3 Changed Node handling and conversion to meter in cartesian coordinates. 2020-06-04 16:20:36 +02:00
Emilie
47892926bd Added SceneGraphNode and functions to extract information from json-files 2020-05-20 17:25:01 +02:00
Emilie
f7c6d9c544 Added more functions and basic structure for renderable class 2020-05-18 16:56:42 +02:00
Christian Adamsson
cb40a5a15a first commit for our thesis branch 2020-05-15 17:22:21 +02:00
Elon Olsson
b72e678ff9 small fixes for PR 2020-05-07 14:57:01 -04:00
Elon Olsson
f231cb024a toggle different textures with hotkey i 2020-05-06 16:40:04 -04:00
Elon Olsson
194d8232bf magnetogram, fieldlines with line width, and volume from thesis/2018/mas-model 2020-05-04 17:11:59 -04:00
Alexander Bock
5e29145395 Coding style cleanup 2020-02-14 19:37:06 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
277aee5c0c Make constructor of Time explicit
Module breaking change
2019-07-17 15:39:43 +02:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Emil Axelsson
2e71eaa4cb Feature/anchor and aim (#799)
Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
2019-02-19 18:46:58 +01:00
Alexander Bock
9f1c4e847d Feature/globals (#690)
* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
2018-08-30 11:38:47 -04:00