Commit Graph

78 Commits

Author SHA1 Message Date
Emma Broman
eb1cfec7bd Renderable property info walkthrough/cleanup (#3226)
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.

* Start rephrasing propertyinfos for more consistency

* Update eclipse cone propertyinfos

* Update `RenderableFov` property infos and group colors in UI

* `RenderableGalaxy` and `RenderableGlobe`

* Update more descriptions

* Moore descriptions

* Update docs for `RenderableShadowCylinder` and add properties

* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)

* `RnederableSphericalGrid`, and update line width info of other types, for consistency

* `RenderableStars` and `RenderableTimeVaryingSphere`

* Update more propertyinfos

* Fix inconsistent mentioning of true/false

* change some phrasings for increased consistency

* Update Renderbin description to include Sticker bin and remove extra property

* Rename `OutlineWeight` -> `OutlineWidth`

* Extend description about enable depth test for models

* Clarify what relative values mean for `RenderableNodeArrow`

* Elaborate on `RenderableLabel` size property

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
2024-05-20 09:24:40 +02:00
Alexander Bock
203cff04cc Make use of the new uniform cache method that uses the variable names as uniform names (#3217) 2024-04-30 08:12:33 +02:00
Malin E
7061675ab5 Add calculation of bounding sphere for model projection, closes #2319 2024-04-29 14:29:08 +02:00
Alexander Bock
78b3b4fb2e Adding periods to the description texts 2024-04-23 22:33:17 +02:00
Alexander Bock
4328476d26 Use more filesystem::path where applicable 2024-04-06 23:55:59 +02:00
Alexander Bock
534f92c485 Second linting pass and adding .clang_tidy file (#3128) 2024-03-18 22:46:17 +01:00
Alexander Bock
2759c00e4b Pass through the code to address clang-tidy linting (#3083) 2024-03-17 00:58:50 +01:00
Alexander Bock
6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Malin E
ce789fcd22 Feature/matrix maintenance (#2875)
* Split RenderableSphere class into a local and an online sphere

* Make the video sphere derive from the regular sphere

* Make RenderableTimeVaryingSphere derive from RenderableSphere

* Some clean up

* Add general functions for renderable matrix calculations

* Make RenderableSphere and Plane use them

* Fix an issue with the RenderablePlane shader

* Make one function that returns all three types of render matrices

* Make more Renderables use the general matric calculation function

* Make more Renderable use the general matrix function

* Simplify alternative transforms for matrix calculations

* Small clean-up

* Update RenderableModel (again) to use new transform functions

* Make calc all matrix function to return tuple

* Update some more places
2023-09-21 14:22:36 +02:00
Alexander Bock
ca916877b2 Adapt the visibility settings for all properties 2023-04-15 09:33:31 +02:00
Malin E
dccd439dde Merge branch 'master' into feature/model-opacity
* Solve conflicts in renderablemodel.cpp and renderabletrail.cpp
2023-04-12 17:03:40 +02:00
Malin E
be1b820173 Fix model projection issues 2023-03-27 13:55:20 +02:00
Malin E
f636b76469 Address more PR comments 2023-03-27 11:26:43 +02:00
Malin E
0d4c47f3be Move boundingsphere size in asset into the node from model projection 2023-03-03 14:55:06 +01:00
Malin E
06db9b3ce9 Add model scale and debug invisible feature to model projection 2023-02-23 11:05:44 +01:00
Malin E
74aa8a9416 Fix model projection to work with new opacity setup 2023-02-23 10:58:12 +01:00
Alexander Bock
4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Alexander Bock
6249fa6d89 Collection of a number of changes (#2286)
* Cleanup Property code
* Remove NOLINT statements
* Return Property class types as string_view
* Remove getStringValue function
* Simplify string value retrieval
* Ensure that image paths in the ImageSequenceTileProvider are sorted (closes #2205)
* Some cleanup of OpenSpaceEngine
* Cleanup documentation
* Some more cleanup of engine classes
* Some more cleanup
* Update SGCT repository
* Use new Jenkins node identifiers as the old method broke with update
2022-10-30 12:54:14 +01:00
Alexander Bock
163ac4dcef Cleanup of mostly asset files
- Fixes for all files
 - constexpr cleanup
 - Cosmetic changes
 - Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00
Alexander Bock
9cc4c595a8 Code Cleanup (#2191)
* constexpr const -> constexpr
* const char* -> std::string_view
2022-07-25 15:57:45 +02:00
Alexander Bock
a6f048e342 Add explicit checks whenever we are accessing another scene graph node (closes #1831) 2022-02-20 19:17:06 +01:00
Alexander Bock
e8072495ec Feature/warnings (#1885)
Remove many warnings from MSVC, Clang, and GCC
2022-02-16 18:33:12 +01:00
Alexander Bock
8b74493d96 Removing the asset_helper file (#1868)
- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly
 - Small compile fix on Windows
 - Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements
 - Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
2022-02-01 23:44:36 +01:00
Emma Broman
c2755b8633 Documentation updates (closes #1846)
* Add some missing renderables
* Tiny refactor of documentation identifiers and log category keys
2022-01-20 09:16:05 +01:00
Alexander Bock
d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Malin Ejdbo
7aafe39583 Add base texture or color to ModelProjection 2021-06-28 15:28:08 +02:00
Alexander Bock
63cbf270ee Adapt to changes in codegen that require specifying the identifier in the codegen::doc function 2021-05-25 23:10:12 +02:00
Alexander Bock
c3ba532bdb Feature/cleanup (#1608)
* Revert screenlog back to showing Info and above messages
 * Various code cleanup
2021-05-25 14:08:33 +02:00
Alexander Bock
92432caed2 Adapt to changes in Ghoul that made absPath return a std::filesystem::path instead of a std::string 2021-05-17 00:23:15 +02:00
Alexander Bock
ccdc5a5dc3 Feature/filesystem cleanup (#1587)
* Adapting to the changes in Ghoul
* First step of moving filesystem functions to std
* Remove persistence flag from cachemanager
2021-05-16 20:26:49 +02:00
Malin Ejdbo
4a97a21297 Address PR comments 2021-04-14 17:12:46 +02:00
Malin Ejdbo
3ec01fa25e Address PR comments 2021-04-07 17:25:58 +02:00
Malin Ejdbo
2feff86181 Clean up 2021-03-29 11:37:23 +02:00
Malin Ejdbo
1bfa7bf5f5 Remove support to combine several geometries
* And make use of file verifier for the model file
2021-03-24 17:05:18 +01:00
Malin Ejdbo
205374fee2 Use codegen in ModelProjection and make use of new dictionary 2021-03-18 15:20:23 +01:00
Malin Ejdbo
4fb8a36952 Merge branch 'master' into feature/multitexturing
* Resolve conflicts
2021-03-02 15:49:39 +01:00
Malin Ejdbo
4b6a61354d Add deprecation warning when using several model files for one model 2021-02-17 10:03:54 +01:00
Malin Ejdbo
c3e96c2ec5 Further address OpenSpace PR comments 2021-02-09 17:46:52 +01:00
Alexander Bock
6d821d4f91 Feature/codegen (#1480)
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository

Co-authored-by: Emma Broman <emma.broman@liu.se>
2021-02-09 09:12:43 +01:00
Malin Ejdbo
51f02dc738 Small fix and update ghoul 2021-02-08 13:32:38 +01:00
Malin Ejdbo
f65eaaba4d Address OpenSpace PR comments 2021-02-05 14:14:13 +01:00
Malin Ejdbo
08e2c3fb41 Address Ghoul PR comments 2021-02-05 11:17:33 +01:00
Malin Ejdbo
73fd118ee2 Merge branch 'master' into feature/multitexturing
* Resolve conflicts
2021-02-01 11:57:31 +01:00
Malin Ejdbo
f8e59620f9 Adjust RenderableModelProjection to work with new model loader 2021-01-27 16:03:47 +01:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock
067c0f4b27 Introduction of new Dictionary class (#1446)
* Adapting to introduction of new Dictionary class in Ghoul
 * Mainly replacing usage of float instead of doubles as expected
 * Adjust to the lack of the hasKeyAndValue function
2021-01-02 15:07:11 +01:00
Alexander Bock
86bb19d81c Feature/warnings (#1425)
* Remove MSVC, GCC, Clang compiler warnings
* Remove cppcheck warnings
2020-12-07 23:43:05 +01:00
Alexander Bock
efffc25ce0 Feature/globals handling (#1352)
* Cleaner handling of global state
* Prevent Lua memory corruption (closes #982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
2020-10-21 22:30:05 +02:00
Alexander Bock
7603edf906 Add the ability to add multiple ModelGeometry's for a RenderableModel to show models with multiple OBJ files without needing to create multiple scene graph nodes 2020-08-18 16:34:54 +02:00
Alexander Bock
d4291163ba Move ColorTexture from RenderableModel to ModelGeometry 2020-08-18 16:00:32 +02:00