* Restructure "general properties" into shadow mapping and regular ones
To better connect to subpropertyowners and avoid having to specify an ordered list in constructor... Hard to keep track of
* Restructure properties in constructor to more easily find errors
* Add values that could not be set from parameters (e.g. from asset or script)
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Address review comments
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
- Fix issue where a propertyowner would not report its uri correctly
- Fix inconsistency with number->string conversions
- Adapt SPICE tests to now baked-in leap seconds kernel
- Disable CreateSingleColorImage test as it requires an OpenGL context
* Restructuring the queueScript function
* Don't log the contents of actions that are triggered. Add the ability to do verbose logging in the scriptlog
* Add possibility to capture, edit & replay camera-keyframes
* fix compilation on non-windows systems
* use cbegin/cend instead of std::views
* Coding style adaptions
* Member variable names
* add Keyframe struct, fix pr suggestions
* add function to remove keyframes
* add lua function to fetch keyframes
* Update lua documentation
* add constexpr keys for json entries
* Add log info messages, input checks and general pr suggestions
* update comments to doxygen style
* batch of pr suggestions
* add jump to keyframe function
* update docs
---------
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Andreas Engberg <adde.engberg@gmail.com>
* Update CEF version number
* Set OpenSpace_Helper version of C++ to 20
* Update C++ syntax to v 20
* Remove deprecated function (now default)
* Set the cache folder for cef
* Make static function in webbrowsermodule that determines if we can use accelerated rendering
* Add flag for accelerated rendering to webrenderhandler
* Use accelerated rendering
* Implement function to see if gui should absorb click
* Adhere to 80 char linewidth
* Make only the UI GPU accelerated
* Use dirty rects size for the texture to remove crash
* Better comments
* Make has content function work for GPU acceleration
* Make it so all browsers can be accelerated
Tried making it so only the gui was accelerated for simplicity. Performance plummeted, so reverted that
* Tidy up
* Add accelerated rendering flag to the screenspacerenderable shader
* Add temporary fix to make the sky browser work
* Remove flag from gui render handler
* Enable webgl in a nicer way
* Unbind texture in screenspacerenderable
* Add better comments for error handling
* Tidy up
* Address PR comments
* Make the acceleration Windows only
* Remove unnecessary setting of shader dictionary
* Add display handler to browser client
* Make glfw change mouse cursor depending on cef cursor
* formatting
* Add switch to main
* Update modules/webbrowser/src/browserclient.cpp
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Address comments on PR
* Update again
* Update modules/webbrowser/src/browserclient.cpp
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Address PR comments
---------
Co-authored-by: Ylva Selling <ylva.selling@liu.se>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Update CEF version number
* Set OpenSpace_Helper version of C++ to 20
* Update C++ syntax to v 20
* Remove deprecated function (now default)
* Set the cache folder for cef
* Make static function in webbrowsermodule that determines if we can use accelerated rendering
* Add flag for accelerated rendering to webrenderhandler
* Use accelerated rendering
* Implement function to see if gui should absorb click
* Adhere to 80 char linewidth
* Make only the UI GPU accelerated
* Use dirty rects size for the texture to remove crash
* Better comments
* Make has content function work for GPU acceleration
* Make it so all browsers can be accelerated
Tried making it so only the gui was accelerated for simplicity. Performance plummeted, so reverted that
* Tidy up
* Add accelerated rendering flag to the screenspacerenderable shader
* Add temporary fix to make the sky browser work
* Remove flag from gui render handler
* Enable webgl in a nicer way
* Unbind texture in screenspacerenderable
* Add better comments for error handling
* Tidy up
* Address PR comments
* Make the acceleration Windows only
* Remove unnecessary setting of shader dictionary
* Allow web dev tools to connect to CEF
* Update modules/webbrowser/include/browserinstance.h
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Update modules/webbrowser/include/webrenderhandler.h
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Apply suggestions from code review
Co-authored-by: Emma Broman <emma.broman@liu.se>
---------
Co-authored-by: Ylva Selling <ylva.selling@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
* remove code for controlling group sorting in ImGui
We only use this for debug and the sorting here is no longer relevant
* Add feature to add custom ordering to UI groups
* Tiny cleanup
* Add numerical ordering for night sky planets
* Update Lua function name and create an event when ordering updated
* Set top-level ordering
* Add function documentation
* Add a custom ordering that previously was hardcoded in UI
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Rename GUI ordering function
* Update GUI hash
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update CEF version number
* Set OpenSpace_Helper version of C++ to 20
* Update C++ syntax to v 20
* Remove deprecated function (now default)
* Set the cache folder for cef
* Update modules/webbrowser/src/cefhost.cpp
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update version number
---------
Co-authored-by: Ylva Selling <ylva.selling@liu.se>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>