Commit Graph

14 Commits

Author SHA1 Message Date
Alexander Bock
db7ae7e384 Issue/453 (#556)
* Introduced guiName to PropertyOwner
  * Added requirement that PropertyOwner::identifier may not contain whitespaces
  * Changed Name to Identifier in asset and scene files
  * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
  * Moved Name and GuiPath into GUI group
  * Added user-facing names to layer groups
2018-03-16 09:21:29 -04:00
Emil Axelsson
001dea3a62 Add resource synchronization percentage to loading screen 2018-01-11 09:41:39 +01:00
Alexander Bock
47233b8e6f Make use of UniformCache in many Renderables and switch from setUniform(const std::string&, ...) to setUniform(GLint, ...) in those cases 2017-12-31 17:31:10 -05:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Emil Axelsson
90243cf388 Improve loading screen 2017-12-18 15:00:57 +01:00
Alexander Bock
87b4ec03eb Display error message on loading screen in case of catastrophic scene loading (closes #423) 2017-11-30 21:49:39 -05:00
Alexander Bock
38338725b9 Strict coding style adherence 2017-11-26 14:57:26 -05:00
Alexander Bock
0015cbb6f6 Finalize the loadingscreen before initializing GL part of the scene
Correctly use screen aspect ratio to render the loading screen box
2017-11-09 12:47:28 -05:00
Alexander Bock
dc85ee6cd7 Highlight nodes if they have an error 2017-11-09 10:51:07 -05:00
Alexander Bock
bc4e0e4af0 Refactor item overlap and add standoff distance 2017-11-06 11:02:58 -06:00
Alexander Bock
dc9831b6a6 Add progress bar to the loading screen
Add configuration options to customize the loading screen
2017-11-05 14:49:46 -05:00
Alexander Bock
6ecb180ac0 Some more work on rendering loading screen information 2017-11-04 11:12:22 -04:00
Alexander Bock
735d6378d9 More work on loading screen
Multithreaded SceneGraphNode initialization
2017-11-03 14:06:51 -04:00
Alexander Bock
9577f2dd49 Start adding loading screen code 2017-11-02 16:56:49 -04:00