Commit Graph

141 Commits

Author SHA1 Message Date
Emma Broman
f36868d1c4 Feature/textured points (#3068)
* WIP: Start usign texture arrays instead of just a single texture

Now the texture array is sucessfully created, sent over and sampled on the GPU

* Include information about the texture format alpha channel and do a conversion

* Make one draw wcall per texture array

* Add scale to size mapping and move to a separate component

* WIP: Make single textures work again, with texture array

Although this breaks the polygon cloud..

* Also make the polygon cloud work again

* Refactor rendering code

* handle array layer seprately from texture coordinates

* Make sure use size mapping uniform is always set

Fixes point cloud disappearing when multi-textures points are enabled

* Add has value check to size mapping

* Fix indentation

* Make sure points are rendered even when no texture is used

* Clean up texture handling a bit and add comment about storage creation

* Add comment and temporary asset changes

* Clean up handling of color mode (number of colro channels)

* Make interpolated points work with new rendering code

* Refactor

* Bring back check for valid index for color and size data

* Make sure to check if the provided data file exists

* Fix full path ont showing in error message

* Refactor rendering code a bit

* Change how the multitexture setup is configured in the asset and add documentation

Separating made documentation a lot easier..

* Add a todo comment for future discussion

* Add settings for texture compression

* Preserve aspects ratio of rendered textures

* Restructure input parameters for texture details

* Simplify color mode - we decided to not support grayscale

* Add option to set "useAlpha" from asset

* Enable texture per default and fix aspect ratio problem when no texture is used

* tiny refactor

* Fix polygon rendering that broke when adding texture compression

* Remove color in polygon shader

The color would be applied twice in rendering

* Restructure textures code and prevent loading the same texture twice

* Better handling of extra texture parameter in speck files

That does not lead to limitations in using dashes in texture names

* Add some docs and communicate texture mode to the user

* Fix so that single texture can be changed during runtime

* Allow changing compression and usealpha during runtime

* Update texture storage allocation to something that works in older OpenGL versions

* Add a check that checks if we use more texture layers than allowed

* Even more robust check of texture line in speck file (allow extra whitespaces)

* Update data mapping to include texture information and clean up code a bit

* Error handling and prevent loading non-used textures in texture map

* Update some docs

* Small cleanup

* Add one more error message for fault texture map file format

* Remove test version of tully images dataset

* Small refactor

* Add example asset

* Update Ghoul - for larger uniform cache

* Purge texture from ram when we're done with it

* Cleanup (comments, ugly png check, etc)

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Apply suggestions from code review

* Adress some more review comments and fix broken asset

* More code review fixes

* Read provided sizemapping parameter from asset

* Fix warnings from trying to shift 16 bit int 32 bits :)

* simplify datamapping hash string

* Update comment that was not 100% correct. The file names may be specified as relative paths to a folder

* Small update based on previous code review comments

* Fix multi textured points gui path not same as other points

* Update Folder description to reduce some confusion

* Apply suggestions from code review

Co-authored-by: Ylva Selling <ylva.selling@gmail.com>

* Prevent updates to polygon cloud texture during runtime

This lead to rendering problems.

* Add describing comments to data files

* Clarify why speck version is disabled per default

* Update and clarify confusing size mapping parameters

* Apply suggestions from code review

Co-authored-by: Ylva Selling <ylva.selling@gmail.com>

* Apply suggestions from code review

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
2024-03-19 13:17:25 +01:00
Emma Broman
da2c2df3a6 Fix interpolated points example
Did not have the updates for the color map helper asset
2024-02-19 10:52:03 +01:00
Alexander Bock
6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Emma Broman
2323a8ce50 Issue/2985 - Add asset with default cmaps (#3004)
* Allow changing color map during runtime

* Stary building asset with colormaps (currently using local files)

* Add option to invert the color maps

* Remove final use of local viridis file in example and fix broken cmap update

* Use synced resource for colormap files

* Update advanced colormapping example

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Update data/assets/util/default_colormaps.asset

* Capitalize first letter of exported keys, to be more consistent with rest of code base

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2024-02-05 15:47:25 +01:00
Emma Broman
2406a886ec Interpolating points (#3002)
* Add a class for rendering an interpolated point cloud (WIP)

* Make sure that we render the correct number of points

* Group interpolation properties into a property owner

* Update interpolation stuff (which was broken :) )

* Prevent interpolation from breaking with only one step or invalid interpolation values

* Add trigger properties for controlling interpolation

* Allow setting start interpolation value from asset

* Implement spline-based interpolation

* Cleanup, and interpolate to start and end

* And asset type documentation

* Add example asset

* Handle missing data values in interpolation

* Always show values at the knots, if there is one

* Experiment with more dynamic rendering (batching)

* Speed up interpolation by doing it on GPU instead of CPU

* Bring back spline interpolation (this time on GPU)

* Refactor initial data buffering

* Add a helper function to compute transformed positions

* Use vec3 positions instead of vec4 (less data to transfer)

* Update interpolation value documentation

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Increase interpolation speed max value

* Fix faulty indentation

* I banish thee, redundant empty line

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2024-01-30 09:43:11 +01:00
Emma Broman
54cf26755c Feature/point cloud scaling (#2994)
* Try using angular max size rather than max pixel size

* Update property name and use for shader

* Add docs and remove mention of angle from user's perspective

* People will wonder, so add some details as to what the value represents

* Fix inconsistent punctuation in property texts with multiple sentences

* Slight clarification of transformation matrix usage

* Add values to asset files

* Increase max size of example points a bit

* Remove/Update comment

* Add TODO comment about potential optimization

* Reduce max size of SDSS and quasars a bit

* Address review comment

* Decrease 6df and increase globular clusters size as per review comment

* Remove any mention of pixel size in the example asset

* Remove some more mentions of pixel size

* Write view space position to G-buffer  to prevent atm. from shining through points
2024-01-18 13:23:22 +01:00
Emma Broman
640ca3ed49 Feature/point cloud labels from csv (#2989)
* Add ability to load labels directly from CSV/SPECK for PointClouds

* Provide some more docs

* Update the example asset for point clouds

* Make both examples visible

* Some cleanup

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2024-01-17 13:46:49 +01:00
Emma Broman
c165098cdc Point cloud rewrite (RIP RenderableBillboardsCloud) (#2932)
* Start refactoring billboardscloud renderable

* Remove extra unit computation in geometry shader

* More refactor and fix size parameter not working without colormap (it never did)

* Remove redundant bool in shader

* Divide settings into property owners

* Refactor colormap

* More refactoring (utilize properties for visiblity)

* Remove redundant extra data structures for options

* Move data logic to the colormap settings structure

* Remove confusing correction size properties

* Separate polygon cloud into its own renderable

* Clean up some unused code

* Update some property descriptions

* Split some more code out into functions

* Remove odd and unused "linear filtering"

Should be reimplemented ina better way in a general color map overhaul

* Start refactoring some more properties

* Make color optional and remove redundant color assignments in assets

* Refactor color-parameter input and make range mapping work correctly

* Code cleanup (unused code and fix data types)

* Rename ScaleFactor to ScaleExponent

* Add a scale factor as well, as they're easier to use, and clarify documentation

* Fix faultily renamed scale factors

* Remove confusing multiplication for scale exponent

* Fix problem with points not appearing when _drawElements was set to true

* Move all colormapsettings into its own table in the asset files

* Move scaling/sizing into its own table as well

* Group sizing properties and remove min pixel size limit (was always zero)

* Add some docs and rename a parameter to avoid repetition

* Remove IsExact colormap and add an option to hide outliers

OBS! Still need to update the actual cmap files

* Add property to disable size mapping

* Increase pixel size of polyon texture - reduces jagged edges

* Remove unused points class

* Rename files and billboard class, to make it clearer that it is a point cloud

* Move size mapping into size settings

* Move color map properties out into its own component

* Move color map related computations into the new component

* Add outlier colors, to cover some specific color mapping issues

* Automatically fill parameter options if no colormap parameters were defined

* Move all color-related parameters to under one property owner

* Inlcude changes from matrix maintenance

* Add a checkbox to disable additive blending

* Remove a unused variable in shader

* DO color maping on the graphics card instead of CPU, using a texture

* WIP remove old "Outliers" and start introducing concept of no data colors instead

* Move speck loader to core and divide into a general data loader and a speck specific loader (In preparation for adding CSV support)

* More labelscomponent to core

* Fix a faulty header

* Handle NaN values

* Rename color map component property owner

It's not just the color map, but the settings for the entire mapping

* Hide point with nan value is show missing data is not selected

* Fix labels component documentation after move

* Add option to not provide any texture, and use a sphere generated form the shader

* Don't crash when loading unsupported data formats :)

* Add some TODO comments that should be addressed before merge

* Move renderables from DU module to base, and do some header cleanup

* Move colormapping component to core ad rename it to make it clear that it is not the color map itself

* Add above, below and nan color values to cmap loading

* Remove missing Data value specs in asset (and use belowRange in cmap instead)

* Make warning about wrong color number more verbose

* Add TODO comment about colormap, and actually used color in prev version, to localdwarfs

* WIP: Load CSV files

* Update some property visbility

* Check if chosen parameter options actually exist

* Fix fault column check

* Update example asset to cover more different cases

* Use new asset.resource loading

* Update asset versions (major update)

* Add parent documentation for RenderablePolygonCloud

* Add point cloud example with size scaling and add TODO comment

* Add example with textured points

* Don't blend textured points

* Fix problem with shaders being confused about texture units

* Bring back deepsky points color

* Start implementing more sophisticated datamapping for point data files

* Allow reading datamapping from input dictionary

* Load dataset in constructor instead

Solves problem with color map columns not loading for big datasets when loaded the first time

* Fix crash from reading column value that is interpreted as inf

* Inlcude information about data mapping when caching dataset

Updating the parameters now leads to an updated caching of the data file

* Adapt to tolower update

* Add option to specify columns to exclude in load (for CSV files)

* Start updating some docs

* Add a readonly property that shows the number of data points

* Rename example asset to shorter name

* Add option for not using cache when loading dataset

* Fix some errors in example asset

* Set scaleExponent from max position if not specified

That way the points are always visible, even when no exponent is given

* Restructure and add explanations in example asset

* Add option to not cache labels component data file

* Add example file with labels and units

* Compute fade distances in model coordinates instead of world space (issue #1746)

* Add possiblity to invert fading and add exmaple asset

* Make a separate propertyowner for fading settings

* Update docs

* Add example asset with custom data mapping

* Address some of my own review comments

* Read provided Parameter from asset

* Read ValueRange from asset

* Add example asset for more advanced color mapping settings

* Allow using the same column for two position coordinate axes

* Update src/rendering/colormappingcomponent.cpp

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Update src/data/datamapping.cpp

* Use helper function for tolowercase

* Simplify some std::optional handling, and fix broken assignment from code review fix

* Update data file versions to get updated cmap files

* Include a progress bar to show progress of CSV data loading

* Update csv data-to-float parsing for clang

* Add a description about why `openspace.absPath` is used in the file instead of `asset.resource`

* Apply suggestions from code review

* Apply suggestions from code review

* Add some missing info in documentation

* Place size-related property descriptions next to each other

* Remove the explicitly set renderbin

* Fix overly complicated description

* Fix polygon texture not being used

* Add polygon cloud example

* only bind texture and activate texture unit when required

* Rename alpha to opacity in shader

* Fix value range not loading, and make first parameter in list the default

* Rename Pixel Size property

* Use base 10 for scale exponent instead of base e

* Update src/data/datamapping.cpp

* Update modules/base/shaders/billboardpoint_gs.glsl

* Remove some redundant asset settings (Home label)

* Review comments

* Add TODO comment for localdwarfs asset (Speck file reading problems)

* Oops, forgot part of the comment

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* More code review fixes

* Fix faulty isReady check when labels are included

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* More code review updates

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2023-12-19 13:20:07 +01:00
Alexander Bock
bc71bd6186 More small asset fixes 2023-12-11 13:34:51 +01:00
Alexander Bock
e3870b8f11 Asset cleanup
# Conflicts:
#	data/assets/scene/solarsystem/missions/apollo/11/lem.asset
2023-12-11 13:14:56 +01:00
Alexander Bock
f238bf8780 Fix VideoTileLayer -> VideoTileProvider 2023-12-11 13:13:26 +01:00
Andreas Engberg
f3c4fc54db Update UrlSynchronization to limit amount of downloads (#2586) (#2933)
Limits the number of URL synchronization downloads by time stamping files for X seconds fixes (#2586). 
Also, show the amount of downloaded data as soon as the download is started fix (#2460)

* Adds time validity to UrlSynchronized files (#2586)

Updated affected asset files. Satellite asset files lasts for 24h by default now. Other assets are updated to work as before. Obs timestamp is computed using UTC time.

* Code cleanup

* Update httpsynchronization.cpp

* Applied suggestions from code review

* Update multi-line comment to `//`

* Remove accidental commas in .asset files

Co-authored-by: Emma Broman <emma.broman@liu.se>

* Fixed PR comments + bug in .asset file

* Refactor code

* Reports downloaded data as early as possible, fixes (#2460)

* More files

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
2023-11-14 17:08:38 +01:00
Alexander Bock
b43a13d39e Merge asset.localResource and asset.syncedResource (#2906) 2023-10-19 11:59:25 +02:00
Alexander Bock
06a7c692c5 Add special handling for a number of properties in the DashboardItemPropertyValue (closes #2899) 2023-10-19 11:21:28 +02:00
Alexander Bock
46ed8382e8 Add the ability to specify a custom shader for the RenderableGalaxy class 2023-09-28 09:40:51 +02:00
Alexander Bock
a2004e7bad Fix issue with example video for the globe 2023-09-12 13:18:11 +02:00
Emma Broman
d77836d910 Feature/arrow renderable (#2219)
* Create a RenderableNodeLine example asset

* First version of node direction hint renderable (arrow)

* Add possibility to set length as a multiplier of the bounding sphere

* Draw arrow cylinder using index array

* Update exponents and min max values for lengths

* Draw arrow head

* Only update arrow geometry when positions change

* Add some properties to control visuals of arrow

* Implement invert option

* Add normals and shading

* Set arrow head size by length percentage instead of angle

* Add bottom circle to cone

* Cleanup and update examples

* Remove non-existing property from example asset

* Fix vertices not updating if anchor node was changed

And some missing updates on property change

* Start cleaning up some shape rendering helper functions

* Cleanup code and move cylinder function to helper class

* Refactor cylinder creation code (fewer loops over same vector)

* Update transformations to correctly scale and place arrow

* Add the cone to make the arrowhead

* Update faulty triangle normals

* Add property visibilities

* Rename NodeDirectionHint to NodeArrow

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>


---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2023-09-11 11:04:46 +02:00
Emma Broman
4d5ce33903 Add UI descriptions and asset metas to a bunch of assets (#2845)
* Add asset meta and GUI description to AltAz grid and move to Night sky in menu

To avoid confusion with other grids, that have a global position rather than a local one

* Add asset metas and GUI descriptions to Night Sky assets

* Add metas and update name of some example assets

* Night sky asset meta

* Add descriptions and asset metas to scale objects

---------

Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
2023-08-18 16:33:59 +02:00
Malin E
786c2887da Sphere maintenance (#2800)
* Split RenderableSphere class into a local and online sphere

* Make the video sphere derive from the regular sphere

* Make RenderableTimeVaryingSphere derive from RenderableSphere

* Some clean up

* Address PR comments
2023-08-07 11:47:32 +02:00
Alexander Bock
1593ab50aa Rename TileLayer to TileProvider classes (closes #2767).
Breaking change in assets that load Layers:
 - DefaultTileLayer -> DefaultTileProvider
 - SingleImageTileLayer -> SingleImageProvider
 - ImageSequenceTileLayer -> ImageSequenceTileProvider
 - SpoutImageTileLayer -> SpoutImageProvider
 - TemporalTileLayer -> TemporalTileProvider
 - TileIndexTileLayer -> TileIndexTileProvider
 - SizeReferenceTileLayer -> SizeReferenceTileProvider
 - ByLevelTileLayer -> TileProviderByLevel
 - ByIndexTileLayer -> TileProviderByIndex
2023-08-03 21:50:25 +02:00
Ylva Selling
d1094c211e Change video example video to compressed science on a sphere video 2023-06-14 11:17:31 -04:00
Ylva Selling
3414dc5ed5 Include link to resource wiki in all video assets 2023-06-06 15:08:41 -04:00
Ylva Selling
d67c6387b1 Update all video assets to use local resource video 2023-06-06 12:00:32 -04:00
Malin E
2a3a11d03a Some simplifications to joystick assets 2023-05-31 13:47:01 +02:00
Alexander Bock
705c898ccd Asset File cleanup (#2713)
* Updating all assets to new coding style
* Cleaning up asset files
* Moving default_actions and default_keybindings files
* Changing procedural globes to explicitly specified globes
* Move Spice loading explicitly to the initialize part and also deinitialize
* Removing unused asset files
  * Removing asset_helper
  * Removing scale_model_helper asset
  * Removing script_scheduler_helper
  * Removing testing_keybindings
  * Remove procedural_globe
2023-05-28 17:23:20 +02:00
Alexander Bock
0eb86d2c57 Fix capitalization of example video 2023-05-26 23:24:07 +02:00
Ylva Selling
c13747bb9c Add tiny resolution video to local resource video example 2023-05-26 12:31:23 -04:00
Malin E
6054a817d8 Move model loading code to initialiseGL, fixes #1838 2023-05-24 16:40:17 +02:00
Malin E
decbd33f81 Merge pull request #2702 from OpenSpace/issue/2647
Issue/2647
2023-05-23 09:41:29 +02:00
Malin E
0490e94350 Fix modelshader example in Debug mode 2023-05-22 11:37:28 +02:00
Malin E
ec15624ab0 Remove unused Roll Y movement for camera 2023-05-17 11:12:18 +02:00
Malin E
c0a1dc7e79 Dont allow axis flipping for propertry axis 2023-05-17 10:50:35 +02:00
Ylva Selling
b5a2403782 Add a local video example asset 2023-05-15 15:34:40 -04:00
Ylva Selling
fbf40a4d79 Show animation in example asset modelshader.asset 2023-05-11 10:00:18 -04:00
Alexander Bock
0655d3328c Move video examples 2023-04-15 11:47:54 +02:00
Emma Broman
c714a7f57d Feature/geojson (#2595)
Add the option to add geojson components to globes, from geojson files. One geojson file creates one GeoJsonComponent, which in turn may contain multiple GlobeGeometryFeatures

Geojson is a format that supports points, lines, and polygons. In addition to the basic functionality, extra features have been added that will long-term allow rendering the geometry needed to represent KML files (another format for geospatial geometry data). Here are links to references for both formats:

    Geojson: https://geojson.org/
    KML: https://developers.google.com/kml/documentation/kmlreference

data/assets/examples/geojson includes some example files that I have used for testing. Any geojson file can also be added through drag-n-drop. Note however that you might need to change the AltitudeMode or HeightOffset properties for the feature to be visible.
2023-04-15 11:35:28 +02:00
Ylva Selling
7fef92802d Merge pull request #2608 from OpenSpace/feature/video-module
Video module
2023-04-14 18:28:35 -04:00
Ylva Selling
f797d7db64 Set version number in new asset to 1.0 2023-04-14 18:08:56 -04:00
Ylva Selling
0c2bb7d5aa Add example asset for stretching video 2023-04-14 18:05:08 -04:00
Ylva Selling
9e20326c25 Fix bugs that appeared when addressing comments in PR 2023-04-14 17:53:30 -04:00
Ylva Selling
89b0fadf16 Add some example assets and fix issue in videoplayer.cpp 2023-04-14 16:47:27 -04:00
Malin E
71caf31f02 Small clean up 2023-04-13 11:27:11 +02:00
Alexander Bock
811d099fdc Make CMake download the prebuilt version of libmpv from our server; Add example asset that downloads its video on include 2023-04-12 13:59:23 +02:00
Malin E
bb3c9f013e Merge branch 'master' into feature/model-opacity
* Resolve conflicts in shaders for models and modelprojections
2023-04-06 13:43:23 +02:00
Alexander Bock
3379393af7 Harmonize capitalization of action names (#2579)
* Harmonize capitalization of action names (closes #2215)
* Fix confusion between delta time and simulation time (closes #2536)
2023-04-05 17:58:18 +02:00
Malin E
f636b76469 Address more PR comments 2023-03-27 11:26:43 +02:00
Malin E
184a8b59ac Fix hole cutting or side by side stereo
* And disable face culling for Orion model that is a one sided plane
2023-03-08 11:49:55 +01:00
Malin E
a3b5300684 Update model shader example shaders 2023-03-08 10:24:26 +01:00
Malin E
bc647e8f23 Some model asset files clean up 2023-03-01 17:31:10 +01:00
Malin E
f490fccee6 Merge branch 'master' into feature/model-opacity
* Solve conflicts in ghoul, renderablemodel.cpp and iss.asset
2023-02-01 14:52:33 +01:00