Commit Graph

328 Commits

Author SHA1 Message Date
Alexander Bock
43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Jonathas Costa
60813e3209 Final version with volume depth interpolation. 2019-11-26 11:06:39 -05:00
Jonathas Costa
caa02ca20a Clean up. Added the raycasting number of steps as a slider for user's control. 2019-11-12 17:19:23 -05:00
Jonathas Costa
0fce6a8d26 Super-fast volume (aka Downscaled Volume Rendering). 2019-11-10 14:17:23 -05:00
Jonathas Costa
b591af3c2a Initial tests for performance improvements. 2019-10-11 18:11:22 -04:00
Alexander Bock
9c1cb0c966 Make Hue slider behave as expected (closes #958) 2019-09-16 14:53:36 +02:00
Emil Axelsson
67757a903c Cleanup raycasting 2019-09-10 15:25:48 +02:00
Jonathas Costa
cf3efb4591 Changed array type to old style in glsl. 2019-08-22 18:36:27 -04:00
Jonathas Costa
7cc9cf536d Merge branch 'master' into integration/FXAA_Vol_Milkway 2019-08-22 18:15:48 -04:00
Jonathas Costa
0c48f5ef38 Added back resolveframebuffer.vert. It's used by volume rendering shaders. 2019-08-22 18:07:20 -04:00
Jonathas Costa
2c5fab7120 Removed unsused files and code. 2019-08-22 18:04:06 -04:00
Jonathas Costa
8919a48ce9 Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway 2019-08-22 17:04:41 -04:00
Jonathas Costa
fea10b358d Clean up. 2019-08-22 17:03:12 -04:00
Micah Acinapura
e25ceb579e fix for gpus that dont support const return values 2019-08-22 13:44:46 -04:00
Alexander Bock
7064c02738 Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway 2019-08-22 17:45:43 +02:00
Jonathas Costa
b51eb799a5 Clean up and re-nameing. 2019-08-21 11:25:38 -04:00
Alexander Bock
dfd85fddb6 Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway 2019-08-20 14:49:31 +02:00
Alexander Bock
aa3ac0e3f2 Merge branch 'master' into feature/FXAA
# Conflicts:
#	include/openspace/rendering/framebufferrenderer.h
#	include/openspace/rendering/renderer.h
#	src/rendering/framebufferrenderer.cpp
2019-08-20 14:47:01 +02:00
Alexander Bock
ed6082aace Some smaller fixes 2019-08-20 10:04:20 +02:00
Jonathas Costa
799d9e8cdf Changes in volume rendering for FXAA. 2019-08-19 16:16:20 -04:00
Jonathas Costa
e1ef84fb16 Merge branch 'feature/milkyway-galaxy' into integration/FXAA_Vol_Milkway 2019-08-19 15:41:54 -04:00
Jonathas Costa
15d6586e06 Get rid of MSAA GUI and updated framebuffer volume rendering (need more tests here). 2019-08-19 14:31:28 -04:00
Jonathas Costa
1fb65887d2 Even faster... 2019-08-19 10:39:48 -04:00
eriksunden
a9fd242386 Fixed boundary artifacts in general for volume rendering. Look and feel of rendering is now very nice. Also the stars fade nicely now. 2019-08-19 14:16:36 +02:00
Jonathas Costa
bb44ed59d1 Ultra fast OpenSpace (still need some cleanning here and there). :-p 2019-08-18 15:59:17 -04:00
Jonathas Costa
844ea5f3d2 Added FXAA. 2019-08-16 13:44:56 -04:00
Jonathas Costa
f69545a4d7 Added HDR bypass. 2019-08-15 17:07:25 -04:00
Jonathas Costa
8a66c0d3ee Added flag for disable LDR to HDR for true HDR color values. 2019-08-15 14:46:44 -04:00
Jonathas Costa
17d43d4c93 Removed unsused TMOs. Removed unused sliders and adjusted to default position others. 2019-08-15 14:23:14 -04:00
Emil Axelsson
188dffc63c Fix rendering bugs: White displaying as black. Overlay bin rendering invisible if odd numbers of atmospheres are rendered. 2019-08-13 15:10:28 +02:00
Emil Axelsson
904811f60d Small cleanup 2019-08-13 11:28:33 +02:00
Jonathas Costa
3a0b5f0c15 Changed rendering order back for orbits and other improvements. 2019-08-01 12:20:36 -04:00
Jonathas Costa
20d24764e7 Cleaned code and removed unused features. 2019-07-22 16:05:00 -04:00
Jonathas Costa
df6c90b1ee Separated filters and cache from HDR. 2019-07-22 10:25:44 -04:00
Jonathas Costa
dc1ab017c6 Adding back in the right buffer. 2019-07-17 18:28:06 -04:00
Jonathas Costa
0f09c36aa2 Bring back changes for transparency and added new error protection for big components. 2019-07-15 10:31:08 -04:00
Jonathas Costa
cb36a25d5a Improve FB renderer pipeline. 2019-07-14 18:32:00 -04:00
Jonathas Costa
2e751d0c66 Improved final image quality. Enabled automatic bloom. Fixed inverse HDR. 2019-07-14 18:01:49 -04:00
Jonathas Costa
3c5f4afc3f Super duper bloom. 2019-07-13 16:54:44 -04:00
Jonathas Costa
e3775849a3 Even faster bloom. 2019-07-13 16:21:20 -04:00
Jonathas Costa
470a6d56d5 Faster bloom. 2019-07-13 15:39:31 -04:00
Jonathas Costa
2eed220261 Decreased Gaussian Filter size in order to improve performance of bloom. 2019-07-03 10:27:59 -04:00
Jonathas Costa
420879c28b Fixed and Improved ping pong. 2019-07-03 09:43:55 -04:00
Jonathas Costa
f3e972790b Fixed bloom. Improved performance. 2019-06-27 22:00:19 -04:00
Jonathas Costa
6b5ce52173 Merged master. It broke the bloom filter. 2019-06-19 20:47:37 -04:00
Jonathas Costa
5fc11c9df2 Version with no NVidia hdr (removed now), transparency back to previous and LDR to HDR in Colors. Fix compilation for testing. (JCC: Add back changes before clean up). 2019-06-19 20:14:34 -04:00
Jonathas Costa
c4781b01de Feature/new stars rendering (#784)
* Physically-based star rendering.
 * New Tully Pic Galaxies speck file w/o Milky Way
 * Removed PSC from stars rendering.
 * Avoiding extra calculations during shading.
 * Removed bug in billboard maximum size code.
 * New method to get the current viewport resolution. Used e.g. when rendering stereo side-by-side configuration.
 * Same as stereo stars.
 * Improved configuration.
 * Stars camera orientation.
 * Separated changes in billboards.
 * Adde min size control.
 * Setting minimum size.
 * Changed eye position. Changed data array nome inside shaders to a more accurate representation of the data.
 * Billboards reflecting actual stars sizes.
 * Scaling stars size based on luminosity, Abs Mag and size.
 * Rendering to a texture instead of fragment calculation for each star.
 * Added default parameters, new configurations and updated parameters.
 * Updated speck file handling to reflect a more general specification.
 * Added apparent magnitude from the speck files.
 * Set correct star values values for Apogee and Galah
 * Changed position from vec4 to vec3 to save GPU memory.
2019-05-17 01:16:17 +02:00
Alexander Bock
f990aaf01c Copyright header cleanup 2019-05-16 16:56:56 -06:00
Jonathas Costa
26e55cab90 Fixing tmo by mipmapping. 2019-02-26 15:47:08 -05:00
Jonathas Costa
0502197336 Improved memory consumption and performance. Added default parameters. 2019-02-25 10:02:25 -05:00