Commit Graph

14 Commits

Author SHA1 Message Date
Jonas Strandstedt 1b6ad0f8d7 Faster more dynamic shader loading 2014-11-04 18:17:15 +01:00
Jonas Strandstedt a96e32badb Working OS X version 2014-10-31 15:37:03 +01:00
Jonas Strandstedt 83bebbd60f First OS X ABuffer implementation
- Not working.
2014-10-30 17:10:00 +01:00
Jonas Strandstedt 3cad506b5b PowerScaling modifications
- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
Jonas Strandstedt 576710f1ef Added fixed ABuffer implementation 2014-07-08 13:29:15 -04:00
Jonas Strandstedt d378428dc4 Crude PowerScale implementations
- Added PowerScaling to RenderableVolumeGL and RenderableFieldlines
- Removed the use of volumeraycasterbox since it used FBO and textures
which was not used anymore.
- Added a simple box implementation to RenderableVolumeGL that can have
PowerScaled vertex positions

TODO: The #include command needs to be extended in some way since the
FieldLines passthrough shader can't access the PowerScaled includes in a
good way.
2014-06-26 15:25:49 -04:00
Jonas Strandstedt 437f511f48 Cleaned up fragment shader in power scaling
- Added Licence to shaders
2014-06-25 10:21:06 -04:00
Jonas Strandstedt ec115030a4 Added ID for sampler 2014-06-24 15:29:31 -04:00
Jonas Strandstedt d5e6063670 Bugfixes
- Added support for volume caching
- Fixed bug when moving camera in the direction or the origin causing
position lock
- Fixed camera being to only being affected on SGCT_PRESS and
SGCT_REPEAT
2014-06-10 11:40:49 -04:00
Jonas Strandstedt f4dad8dc1c Intermediate ABuffer
- Raycasting works
- TODO: Mix raycasting with fragment list
- TODO: Fix PowerScaling
2014-06-05 13:18:22 -04:00
Jonas Strandstedt 08a8e2f3bb Intermediate ABuffer commit 2014-06-03 16:50:47 -04:00
Jonas Strandstedt 0a539caf41 Cleanup and removal of pscVolume shaders 2014-06-02 15:52:15 -04:00
Hans-Christian Helltegen 986c7a764f Improved twopass raycaster. Started working on singlepassraycaster 2014-02-28 21:41:56 +00:00
Hans-Christian Helltegen 53140a1fcd Poor mans ray-casting works, added a function for reading .raw files 2014-02-27 23:26:32 +00:00