Commit Graph

3531 Commits

Author SHA1 Message Date
Alexander Bock
4f2d612abe Only create RenderData if we actually want to render the Renderable 2020-08-18 13:43:51 +02:00
Alexander Bock
88b6fdd9fe Add more Tracy markers in different renderables 2020-08-18 12:58:40 +02:00
Alexander Bock
c4db2a8ff9 No longer keep textures for RenderablePlanesCloud in RAM 2020-08-18 11:02:44 +02:00
Alexander Bock
2b6d95057b Don't keep the majority of textures in RAM if they are not needed, further reducing the memory footprint 2020-08-18 10:48:56 +02:00
Alexander Bock
b49154b83e No longer allocated unused data in the Milkyway that is overwritten immediately 2020-08-18 10:40:17 +02:00
Alexander Bock
38caff9c02 Move a lot of the initialization of the RenderableGalaxy from the initializeGL to the initialize method to make use of the multithreading
Don't keep the volume in RAM when it has been uploaded to the GPU
2020-08-18 10:30:05 +02:00
Alexander Bock
b16ee5b35a Adapt to changes in Ghoul regarding string_view
Fix compile error if Trace logging is not enabled
Limit the number of threads to a maximum of 4 for asset initialization
2020-08-18 10:07:38 +02:00
Alexander Bock
4d9dda9a73 Merge remote-tracking branch 'origin/master' into feature/general-performance 2020-08-18 08:56:30 +02:00
Alexander Bock
a6d8d0e735 Small coding style fixes 2020-08-17 22:50:27 +02:00
Alexander Bock
97811d82d0 Fix error with time quantizer string conversion
Fix error with uninitialized memory in GlobeBrowsing
Remove dynamic memory allocation from on-screen rendering
2020-08-14 14:10:54 +02:00
Micah
edb7d9ba1d adding option to not reset velocity on anchor change 2020-08-13 20:16:46 -04:00
Alexander Bock
5091fa7ddb Using a fixed number of chunktiles in the chunktilepile as they number has to be 1 or 3 2020-08-13 17:50:22 +02:00
Alexander Bock
c55aa5f69a Remove capturing of variables in globe traversal lambda, reducing dynamic memory allocation there 2020-08-13 17:06:33 +02:00
Alexander Bock
cabb962f6a Use temporary memory arena to create unsorted list of tiles, preventing dynamic memory allocations 2020-08-13 16:48:18 +02:00
Alexander Bock
4f68f99c9d Remove dynamic memory allocation from TileMetaData 2020-08-13 15:37:00 +02:00
Alexander Bock
a6ca95347c Some small improvements 2020-08-13 14:02:02 +02:00
Alexander Bock
760c34660f Directly create the correct date/time format 2020-08-13 11:42:12 +02:00
Alexander Bock
38eac377e8 Introduce the date library 2020-08-13 10:47:30 +02:00
Alexander Bock
77db3b6ce8 Remove caching of inverse model transform for every scene graph node 2020-08-11 11:43:50 +02:00
Alexander Bock
e3699a43a8 Update Ghoul and SGCT
Adapt to changes by using more string_view
2020-08-09 20:11:40 +02:00
Alexander Bock
968080abc4 Compile fix for Visual Studio 2019.7 2020-08-09 11:47:37 +02:00
Alexander Bock
dc5e2fb3a6 Merge pull request #1270 from OpenSpace/feature/memory-allocations
* Add MemoryManager to handle centralized memory
 * Create SceneGraphNodes, Renderable, and transformations in the new MemoryPool
 * Remove dynamic memory allocations throughout the codebase
 * Move the error message hack outside the scene render loop
2020-08-07 15:48:25 +02:00
Alexander Bock
a553f3eeff Remove optimization pragma 2020-08-07 15:46:34 +02:00
Alexander Bock
ca728a2f35 Remove some dynamic memory allocation from deferred atmosphere caster 2020-08-07 15:03:27 +02:00
Alexander Bock
d93be0f78d Small improvements in time conversion 2020-08-07 10:54:35 +02:00
Micah
7ecf77dc38 fix a bug in rawtilereader causing less map layers to be read 2020-08-06 16:58:40 -04:00
Alexander Bock
d39d4a91ec Move error message hack outside of scene render loop
Use std::string_view instead of std::string in more places
2020-08-06 16:02:45 +02:00
Alexander Bock
0e3539bb23 Remove dynamic allocation in RenderableTrail 2020-08-06 11:39:33 +02:00
Alexander Bock
74c1b6cad5 Remove memory allocation in SpiceTranslation due to copy constructor of StringProperty 2020-08-06 10:56:36 +02:00
Alexander Bock
b78d1dd033 Merge branch 'master' into feature/memory-allocations
# Conflicts:
#	include/openspace/scene/scenegraphnode.h
#	modules/imgui/include/gui.h
2020-08-05 19:06:04 +02:00
Alexander Bock
6e9db78f40 Remove performance measurements that have been supersceded by using Tracy 2020-08-05 18:28:08 +02:00
Alexander Bock
c472ac131e Removing more dynamic memory allocations 2020-08-05 15:45:06 +02:00
Alexander Bock
696bc31861 Moving over more allocations to the memory pool 2020-08-05 11:19:09 +02:00
Alexander Bock
25247c7a37 Create SceneGraphNodes in memory pool 2020-08-05 10:46:16 +02:00
Alexander Bock
e783807d66 Next step towards enabling a managed memory version of templatefactory 2020-08-04 21:56:39 +02:00
Alexander Bock
33df5b9fd3 Working version that still bypasses memorypools 2020-08-04 11:43:16 +02:00
Emma Broman
8d5a56e6ef Use vec3 color representation for fixed color in RenderableStars 2020-07-16 09:57:37 +02:00
Emma Broman
41d5a6db5f Merge pull request #1240 from OpenSpace/issue/1196
Issue/1196 - Unify usage of color, transparency/opacity
2020-07-13 12:23:33 +02:00
Lovisa Hassler
bfbff84cfe Make LabelText an optional property issue #1237 2020-07-10 16:31:05 +02:00
Emma Broman
cb19f730df Mixed cleanup 2020-07-10 11:25:26 +02:00
Emma Broman
8d45d25ed4 Append TODO comment with color and opacity info
This class was not working, so could not test it. As there was already a
todo comment I simply added to the comment.
2020-07-10 11:25:26 +02:00
Emma Broman
2654164a6a Separate opacity and color and tidy up shaders a bit 2020-07-10 11:25:26 +02:00
Emma Broman
a9021ac8dc Separate GlobeLabels vec4 color into opacity and vec3 color
This commit does not change the previous behavior. Note however that the behavior for opacity is a bit weird for this component.
2020-07-10 11:25:26 +02:00
Emma Broman
ef0eef842d Add opacity for text labels and fix constellation label opacity 2020-07-10 11:25:26 +02:00
Emma Broman
bdb6e626ba Color values specified with vec3 instead of vec4 2020-07-10 11:25:26 +02:00
Emma Broman
66719c0881 Rename 'transparency' to 'colorFilter' in the ring classes
to avoid confusion with opacity name change. Also, the 'transparency'
used in the rings had a diffrent meaning than for the rest of the
rendered objects. It affects the filtering of the color values.
2020-07-10 11:25:18 +02:00
Alexander Bock
11f537e2e2 Fix issue with constellation art that left merge conflict annotations behind 2020-07-09 13:01:32 +02:00
Alexander Bock
254edd0490 Small indentation fix 2020-07-09 00:40:48 +02:00
Emma Broman
1a0eaf2df0 Use opacity instead of transparency in TouchMarker 2020-07-08 15:54:12 +02:00
Emma Broman
b14eba72f8 Change properties and variables to opacity instead of transparency 2020-07-08 15:54:12 +02:00