kbladin
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552bdc1786
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Remove NURBS interpolation in favor of global lat-lon maping in shader due to mis match in UV coordinates.
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2016-04-11 12:09:45 -04:00 |
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kbladin
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4e0fc13035
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Two patches to imitate clipmaps. Apparently the UV coordinates are not mapped correctly on the sphere patches which is a big problem.
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2016-04-08 16:06:06 -04:00 |
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kbladin
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cb9cce717c
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Cleaned up code in latlonpatch.
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2016-04-08 12:33:51 -04:00 |
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kbladin
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b0cd9fb7d7
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Solve merge conflicts and changed rendering color for simple fragment shader.
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2016-04-07 21:24:41 -04:00 |
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kbladin
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83d55b87f8
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Nurbs working to exactly define spherical patches. Ugly code but it can be cleaned up.
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2016-04-07 20:49:52 -04:00 |
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kbladin
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16349686d5
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Using NURBS to interpolate patch vertex positions.
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2016-04-07 15:25:33 -04:00 |
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Erik Broberg
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efe2bef2d4
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Created Chunk LOD Globe. Currently renders patches at constant depth
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2016-04-06 17:10:29 -04:00 |
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kbladin
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ee425a7d01
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Implementing a patch class that will be used for clipmaps.
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2016-04-05 14:45:03 -04:00 |
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Karl Bladin
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4b62c337e0
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Rename planetbrowsing to globebrowsing
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2016-04-04 12:01:39 -04:00 |
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