Commit Graph

40 Commits

Author SHA1 Message Date
Jonathan Bosson
58796ca390 func in levmarq now handles the distance between two screen points (one projected from the spheres surface), need to define gradient correctly 2017-04-18 15:57:07 -06:00
Jonathan Bosson
4c19391f63 found potential reasons for why par returns small values, might want to swap to rotate instead of trans on low DOF cases 2017-04-14 17:00:46 -06:00
Jonathan Bosson
9c6ecdc6d3 debugging camera transform for manipulation 2017-04-14 15:24:15 -06:00
Jonathan Bosson
581f29ba95 Using levmarq correctly now, need to double check if grad is the partial derivative of s(xi,q). Added name on credits 2017-04-14 14:58:11 -06:00
Jonathan Bosson
3635bbcefc start testing levmarq use 2017-04-14 12:02:11 -06:00
Jonathan Bosson
99c5956588 merge with feature/planetradius for boundingSphere 2017-04-13 16:56:55 -06:00
Jonathan Bosson
47535e38f9 func and grad should now be defined correctly, needs to be tested 2017-04-13 16:20:20 -06:00
Jonathan Bosson
f2aebcd880 one step closer, need to figure out gradient of func and how to send cam/node/aspectratio with void* fdata 2017-04-12 16:54:13 -06:00
Jonathan Bosson
ab877feaf9 first step for LM algorithm on screen-space points, camera/focusnode causes crashes if not initialized, where do we do this best? 2017-04-12 14:37:28 -06:00
Jonathan Bosson
53f679ae92 crash fix, _camera and _focusNode now have to be declared outside the constructor 2017-04-11 15:15:13 -06:00
Jonathan Bosson
60849e266b small cleanup 2017-04-10 21:03:55 -06:00
Jonathan Bosson
d749d864a1 attempted to make zooming velocities smoother 2017-04-07 16:30:40 -06:00
Jonathan Bosson
1c1570e854 defined a function to go from modelview to screen space view, comments on step-by-step method for the direct-touch solution 2017-04-07 11:12:02 -06:00
Jonathan Bosson
31e175232a the point on the surface of a body can now be described in spherical coordinates 2017-04-06 15:16:25 -06:00
Jonathan Bosson
cbc8a2cb7e touch is more snappy, nice 2017-04-06 14:06:40 -06:00
Jonathan Bosson
4416707931 find traced rays intersection point on boundingsphere for direct touch interaction 2017-04-04 13:36:35 -06:00
Jonathan Bosson
c6b8917d4b rotation correction when selecting new node 2017-03-31 16:27:06 -06:00
Jonathan Bosson
7b23c17b10 TuioEar can now detect a tap, implemented picking feature. If a selectable node is tapped at that is set as the new focusNode and the camera does a panning to that direction. If not will the camera zoom in towards the focusNode 2017-03-31 14:39:05 -06:00
Jonathan Bosson
a5873c3002 tracing now works correctly with panning, there's an issue when OpenSpace aspect Ratio is not the same as the touch interface aspect ratio 2017-03-30 16:28:51 -06:00
Jonathan Bosson
55157ab429 Cleanup of TouchInteraction, selected can now only have one node per id 2017-03-30 13:05:10 -06:00
Jonathan Bosson
15450d9a9c all contact points are now traced into the scene to find a selection (distance calc still iffy with the rotation quat) 2017-03-29 15:16:05 -06:00
Jonathan Bosson
31f0960c42 improvements to the interpret function so the interaction is more intuitive (now using an immobile finger as the centroid on roll) 2017-03-29 12:38:49 -06:00
Jonathan Bosson
0ea349a70c convert cursor coordinates to ray direction in world space and calculate the distance from planets to the ray to get picking 2017-03-28 14:15:23 -06:00
Jonathan Bosson
bc46190711 invert panning interaction after feedback 2017-03-17 14:43:09 -06:00
Jonathan Bosson
8c9027c6e5 allow for multiple interaction modes (mostly roll and zoom) 2017-03-17 12:11:08 -06:00
Jonathan Bosson
6a6b01096d cleanup of unneeded variables and working version of angle interpretation on roll 2017-03-17 11:29:49 -06:00
Jonathan Bosson
5fc52a3936 trying to use c.getAngles(centroid) for roll feature, not done yet 2017-03-16 17:02:16 -06:00
Jonathan Bosson
6a696bfc5c Cleanup on constructor of TouchInteraction 2017-03-16 15:31:24 -06:00
Jonathan Bosson
6e56862412 Fix on camera issues with it not following rotation/position of focus node. configSensitivites() only done during globebrowsing now 2017-03-16 15:28:46 -06:00
Jonathan Bosson
2e3cd2e599 Touch interaction works decently on globebrowsing and newhorizon scenes. Pause globebrowsing to freeze focus nodes orbit 2017-03-16 13:40:29 -06:00
Jonathan Bosson
6f03e5fe80 Bugfix to losing focus node on fast zooming 2017-03-15 10:22:00 -06:00
Jonathan Bosson
868ac5c6a6 first pass on roll (only uses three finger and x-pos atm), Friction and sensitivities are now part of struct ScaleFactor, sensitivities of zoom and globalRot scales with distance to focus node 2017-03-14 16:27:01 -06:00
Jonathan Bosson
bb050d5056 small modifications to sensitivity and panning 2017-03-13 23:09:17 -06:00
Jonathan Bosson
88db722006 ugly minHeightFromSurface check on focus node (only earth) 2017-03-10 16:18:15 -07:00
Jonathan Bosson
6b0b2070ef panning kinda works 2017-03-10 15:48:44 -07:00
Jonathan Bosson
b1e507ce2b small cleanup and bugfix on gotNewInput() 2017-03-10 14:23:06 -07:00
Jonathan Bosson
7339b7c006 global rotation is now also based on velocity and friction. the input only adds to the specific velocity its interaction corresponds to 2017-03-10 13:45:52 -07:00
Jonathan Bosson
fc2a9b03d2 zooming now uses velocity to move the camera, rotation works with one touch input although currently with a direct new position 2017-03-09 14:43:18 -07:00
Jonathan Bosson
cc269d6aff build fix on touchinteraction header file 2017-03-08 21:09:06 -07:00
Jonathan Bosson
9532e998b0 cleanup with using namespace in header files, start of new interaction class for touch input 2017-03-08 20:43:17 -07:00