Alexander Bock
6938b59f00
Add application of blending and warping to the takeScreenshot function
2016-09-22 10:28:10 +02:00
Erik Broberg
9e59cd3b8d
Use SyncEngine for synchronizing all synced state in RenderEngine
2016-09-15 17:52:22 -04:00
Erik Broberg
d287b08c51
Enable toggling use of doublebuffering for camera and time
2016-09-13 11:52:54 -04:00
Erik Broberg
5e3c4cb0db
Replace preSync and postSync in RenderEngine with a set of more descriptive methods
2016-09-03 21:46:58 -04:00
Erik Broberg
d59156e81b
Enable render global frame number and add as global property
2016-09-02 18:23:44 -04:00
Erik Broberg
b92b5260ff
Render dummy Mission phases
2016-08-19 10:58:03 -04:00
Kalle Bladin
c01808ce10
Convert tabs to spaces.
2016-08-17 00:30:53 -04:00
Matthew Territo
cc0dfdf5d1
Add simple ability to cycle through FPS (instead of Frametime) with t / Shift+t
2016-08-11 20:56:18 -06:00
Alexander Bock
f7f8f279de
Move the LuaLibrary definition into its own file
2016-07-18 12:40:29 +02:00
Alexander Bock
6d8a16f19e
Rendering ImGui, ScreenLog, and Information as a post-processing step to make it work in fisheye rendering (closing #119 )
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Disable SGCT ESC terminate handling and implement a method that optionally waits before closing the application (closing #120 )
- ESC key is now bound to a call to "openspace.toggleShutdown()" that will initiate a shutdown in 3 seconds unless ESC is pressed again
- The countdown timer is set in the openspace.cfg
2016-07-17 02:33:45 +02:00
Alexander Bock
9fb7814145
Add visibility toggle to Property base class
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Restructure GuiPropertyComponent to take a source function that returns a list of PropertyOwner%s instead of registering individual properties
Apply restructuring
2016-06-28 14:50:53 +02:00
Alexander Bock
438e34b272
Enable feature to limit the GUI, console, and Log output to a single window in a multi-window setup
2016-06-27 02:11:49 +02:00
Emil Axelsson
73ceaafd13
merge
2016-06-08 15:02:10 +02:00
Emil Axelsson
8771a238d3
improve galaxy rendering
2016-06-08 15:00:03 +02:00
Alexander Bock
14ee3af94d
Make PerformanceManager available
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Add empty PerformanceHelper file
2016-06-06 03:30:10 +02:00
Alexander Bock
53c35c7531
Moving performance-related collection code from RenderEngine into new PerformanceManager code
2016-06-06 03:21:25 +02:00
Alexander Bock
f8f89e6fd1
Moving more code into performance files
2016-06-06 02:12:46 +02:00
Alexander Bock
c6dc426211
Merge remote-tracking branch 'origin/feature/galaxy' into develop
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Conflicts:
data/scene/default.scene
shaders/PowerScaling/powerScalingMath.hglsl
2016-06-04 19:54:34 +02:00
Emil Axelsson
1901166640
improved galaxy rendering
2016-06-03 11:16:57 +02:00
Michael Nilsson
c34fa48c73
add script to remove screenspacerenderables from renderengine
2016-05-03 13:30:22 -04:00
Michael Nilsson
07dfafeddb
solve merge conflict with develop
2016-04-20 15:03:51 -04:00
Alexander Bock
a21c9538b6
Untabify more files
2016-04-18 15:15:30 +02:00
Sebastian Piwell
8e996f5bab
Remove screenspacerenderables and iSWACygnets
2016-04-04 15:30:54 -04:00
Sebastian Piwell
3fbfb9bb33
Remove screenspacerenderables
2016-04-04 13:49:21 -04:00
Sebastian Piwell
d610171441
for simple testing
2016-03-31 15:54:29 -04:00
Michael Nilsson
d390a70fb6
solve merge conflict
2016-03-30 09:51:34 -04:00
Emil Axelsson
ebe10a29b5
Volume rendering compatible with abuffer and framebuffer renderers
2016-03-21 16:40:24 +01:00
Sebastian Piwell
48021a46e2
Sort screenspacerenderables in correct render order
2016-03-18 12:02:46 -04:00
Sebastian Piwell
8bc736acec
Add render functions to screenspaceframebuffer
2016-03-17 17:52:07 -04:00
Sebastian Piwell
31f1e91b06
Tests for screenSpaceFramebuffer
2016-03-17 15:38:21 -04:00
Michael Nilsson
09f00fe81a
convertion to polar coordinates on flatscreen disable
2016-03-14 17:45:37 -04:00
Sebastian Piwell
07d6662957
ScreenSpaceRenderabled enabled propery in GUI
2016-03-10 11:19:22 -05:00
Michael Nilsson
5a2833743d
add support for screenspacerenderables in renderengine
2016-03-08 17:59:06 -05:00
Michael Nilsson
aef82d5c9e
create screenspacerenderable
2016-03-08 15:11:59 -05:00
Alexander Bock
877a4d1ba6
Updated copyright header
2016-02-05 17:43:21 +01:00
Emil Axelsson
a6a9537b6c
Merge with antialiased abuffer
2016-02-03 17:47:29 +01:00
Emil Axelsson
d4ff8119d1
refactor abuffer and add msaa support. volumes temporarily disabled.
2016-02-02 11:30:27 +01:00
Alexander Bock
c92fc923f9
Remove constants.h file
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Reenable LuaConsole rendering
2015-12-14 17:21:22 -08:00
Alexander Bock
293faf8ca9
Adopted cleaned up fontrendering code
2015-11-23 20:18:38 -05:00
Alexander Bock
4f7ab5321f
Cleanup RenderEngine to completely rely on Ghoul font rendering
2015-11-17 17:31:43 -05:00
Alexander Bock
2cf7dfb27d
Changed RenderEngine to use Ghoul fontrendering instead of SGCT
2015-11-16 19:21:05 -05:00
Alexander Bock
bbb622f555
Initial work on integrating fontrendering into ghoul
2015-11-02 21:40:45 -05:00
Alexander Bock
062817b7fb
More work moving code to window wrapper
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Removing capability to show SGCT rendering information
2015-10-26 11:20:48 -05:00
Alexander Bock
7401b7d48b
Enable FrameBuffer-based rendering on Windows
2015-06-18 15:42:41 +02:00
Alexander Bock
37a54ab22b
Move specification of RenderingMethod into renderengine
2015-05-28 20:44:12 +02:00
Alexander Bock
abdd1af2a9
Cleaning up abuffer classes
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Make ABuffer type selectable in openspace.cfg
2015-05-19 00:47:47 +02:00
Alexander Bock
b5aa86873a
Fix many warnings
2015-05-12 13:05:35 +02:00
Alexander Bock
e7767bff11
More work on SceneGraph
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First working and sorted version
2015-04-13 16:07:27 +02:00
Alexander Bock
79f3052887
More work on SceneGraphLoader
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Renamed SceneGraph to Scene
Added new class SceneGraph to handle scenegraph related tasks
2015-04-09 21:43:13 +02:00
Alexander Bock
61d185e337
Fixing on-screen gui for multiple nodes
2015-02-27 14:07:11 +01:00