Jonas Strandstedt
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1b6ad0f8d7
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Faster more dynamic shader loading
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2014-11-04 18:17:15 +01:00 |
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Jonas Strandstedt
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a96e32badb
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Working OS X version
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2014-10-31 15:37:03 +01:00 |
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Jonas Strandstedt
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437f511f48
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Cleaned up fragment shader in power scaling
- Added Licence to shaders
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2014-06-25 10:21:06 -04:00 |
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Hans-Christian Helltegen
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62f01683ca
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Single-pass raycaster work. Still doesnt work
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2014-03-26 16:20:45 -04:00 |
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Hans-Christian Helltegen
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9ed82165f0
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Moved volume reader to its own class. Seperated singlepass and twopass raycasters
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2014-03-05 21:32:39 +00:00 |
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Hans-Christian Helltegen
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986c7a764f
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Improved twopass raycaster. Started working on singlepassraycaster
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2014-02-28 21:41:56 +00:00 |
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Hans-Christian Helltegen
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cb2cb177b3
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Added a class for volume ray-casting and FBO class to ghoul. Also added a (probably tempoary) shader map to root dir with some shaders. Updated .gitignore for some common files
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2014-02-26 23:38:33 +00:00 |
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