Micah Acinapura
a1a1ee71db
added res tag for gui window in spherical config
2019-02-04 17:35:56 -05:00
Alexander Bock
d7cb847dda
Add spherical mirror configuration file with GUI window
2018-09-09 11:31:22 -04:00
Alexander Bock
389290d657
Update SGCT repository
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Set dashboard framerate default to average framerate
Change Spout_output cube resolution to 1536 (1.5k)
2018-01-01 15:02:10 -05:00
Alexander Bock
2c4bcc7f7c
Add code for disabling vSync to spout_output.xml file
2018-01-01 13:19:22 -05:00
Alexander Bock
4d58a2ae98
Render On-Screne Dashboard also for non-linear projections
2018-01-01 13:17:32 -05:00
Alexander Bock
da41ca0582
Update Spout Output to create a separate window for GUI control
2018-01-01 11:37:43 -05:00
Alexander Bock
db668b5342
Some changes to PR #432
2017-12-18 16:25:02 -05:00
Jonathas Costa
089cfe727f
Improved ATM perfomance (still working on it). Debugging billboards alingment (in progress).
2017-11-03 17:10:03 -04:00
Alexander Bock
3ea8f0e129
Add constellation files to GitIgnore
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Add spherical mirror configuration file
Add the Spout output configration file
2017-10-31 08:12:27 -04:00
Klas Eskilson
98534bc1ec
Normalize ALL the line endings ( #361 )
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* Normalize ALL the line endings
* Add Ghoul respository and openspace.cfg
2017-07-13 12:08:47 -04:00
Alexander Bock
c26fe4b279
Move SGCT config files into main config folder and remove unused transferfunctions
2017-07-08 16:06:45 -04:00
Emil Axelsson
755d984667
Fix malformed sgct config
2017-04-25 15:16:54 +02:00
Alexander Bock
8910aac834
- Replace window name check with tag check for GUI code (closing #258 )
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- Only show GUI, console, and screenlog on the GUI window
2017-02-28 20:38:58 -05:00
eriksunden
87f5654bf8
Feature/openvr ( #180 )
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* Updated SGCT to latest commit, to include OpenVR convenience functions.
* Made OpenSpace application support OpenVR. Check CMake option "OPENSPACE_OPENVR_SUPPORT" to enable this functionality.
* Merged latest SGCT to remove ogl_header dependency in SGCTOpenVR header
* Merged latest SGCT with minor Mac gl/glew include fix for including SGCTOpenVR as it relies on inclusion of gl headers.
* CMake fix in OpenSpace app for resetting variables after unchecking OPENVR_SUPPORT.
* Created separate SGCT config files for Oculus Rift and HTC Vive HMD
* Update Ghoul to enable experimental GLM features
* Update SGCT repository
* Updated to latest SGCT version for latest fixes.
2017-02-24 20:41:40 -05:00
Alexander Bock
85c3de9152
Feature/modular sgct config ( #239 )
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* Initial work to create SGCT configuration files from Lua
* More work on modularizing the SGCT configs
- Removing almost all pregenerated config files
- Working functions to create configurations with single and fisheye
rendering viewports
* Some more work on modular SGCT configurations
- Make more objects configurable
- Add documentation
- Make use of new `sgct.config.single` and `sgct.config.fisheye` functions
* Fix accidental commit
* Enable single configuration as default
* Do not remove single_fisheye.xml for inspiration
* Update single_fisheye.xml
* Update configuration_helper.lua
* Place multiview and multinode configuration files back
2017-02-22 15:35:55 -05:00
Alexander Bock
f909c32dde
Add single_4k.xml configuration file for high resolution screenshots
2016-09-07 16:31:52 +02:00
Alexander Bock
abb40e24b6
Space cleanup
2016-08-30 11:06:58 +02:00
Alexander Bock
6e9d299dda
Update Ghoul repository
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Adapt to Ghoul changes in function names
2016-07-07 13:49:36 +02:00
Alexander Bock
a25eb0f690
Clean up single.xml
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Update Ghoul repository
2016-06-27 15:01:43 +02:00
Alexander Bock
438e34b272
Enable feature to limit the GUI, console, and Log output to a single window in a multi-window setup
2016-06-27 02:11:49 +02:00
Alexander Bock
c913979d6f
Add Resolution tag to the single file, enforcing a smaller framebuffer resolution on Mac systems
2016-06-22 10:00:27 +02:00
Michael Nilsson
6573a6dfce
add heroku baseurl and key bindings
2016-06-15 11:07:20 -04:00
Alexander Bock
a2cad36772
Merge remote-tracking branch 'origin/feature/iSWA' into develop
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Conflicts:
data/scene/default.scene
scripts/bind_keys.lua
2016-06-01 19:46:23 +02:00
Alexander Bock
46107e9492
Add anti-aliasing to stereo configuration file
2016-05-31 18:25:34 +02:00
Michael Nilsson
8ca457b14c
solve merge conflict with develop
2016-05-20 09:33:41 -04:00
Alexander Bock
8a5b087d12
Remove frame limitation on single.xml
2016-05-17 19:26:11 +02:00
Michael Nilsson
0d49076c54
solve merge conflict with develop
2016-05-03 17:11:28 -04:00
Alexander Bock
13eb07c87c
Set correct window name in Single and fisheye configuration files
2016-05-01 13:39:26 +02:00
Alexander Bock
3fbff9c0a3
Remove unused files
2016-05-01 13:14:19 +02:00
Michael Nilsson
f4964b1628
request file extension
2016-04-01 16:32:18 -04:00
Emil Axelsson
c87eb5dd26
- increase fisheye resolution
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- set correct aspect ratio of planar projection
2016-02-09 11:48:32 +01:00
Alexander Bock
312d52c038
Minor changes
2016-02-07 14:05:59 +01:00
Alexander Bock
71f7a1958b
Change single.xml to use PlanarProjection and (0,0,0) user pos instead
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Remove computed detection of view direction
2016-02-07 14:05:44 +01:00
Emil Axelsson
d4ff8119d1
refactor abuffer and add msaa support. volumes temporarily disabled.
2016-02-02 11:30:27 +01:00
Alexander Bock
c644f5adcb
Updated ghoul version
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Place window in default configuration file in the top left
2015-10-27 14:10:21 -05:00
Alexander Bock
410e0137eb
Updated single_fisheye configuration file to use new SGCT format
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Correctly set clear color for nonlinear projections
2015-10-05 00:36:09 +02:00
Alexander Bock
8f5ba101e4
Remove stereo setting from single.xml
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Create TimelineView in a bundle on Mac
2015-05-14 12:15:51 +02:00
Michal Marcinkowski
0a1c0164ef
Fixes to trails, fov and adding some keybindings
2015-05-04 20:15:34 -04:00
Alexander Bock
6a6114ab84
Fix single side-by-side stereo configuration file
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Add __CONTEXT__ lines to last shader files
2015-04-07 00:08:53 +02:00
Alexander Bock
91195db6a0
Added reasonable size to the default single.xml
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Added path tokens for spice kernels
2015-02-17 22:14:52 +01:00
Michal Marcinkowski
fa0f26c9da
In short, this is new:
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- ImageSequencer class added, requires planetary data service files (not added to openspace-data, too large)
: Given current time returns path to specific image in dataset for projection.
- Changes to RenderablePlanetProjection class to accomodate sequencing
- Fixed normal computation in reverse-mapping stage
- Rudimental target recognition (will prob. become part of separate class at some point - since both fov & proj classes do similar things)
Next up:
- Redo pluto mockup visualization & begin spreadsheet reader for instrument-switching.
2015-01-16 13:06:52 -05:00
Michal Marcinkowski
f032b4e3b0
Merge branch 'develop' into solarsystem2
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Conflicts:
.gitignore
include/openspace/rendering/renderablefov.h
src/CMakeLists.txt
src/rendering/model/renderablemodel.cpp
src/rendering/renderablefov.cpp
src/rendering/renderablepath.cpp
src/rendering/renderabletrail.cpp
src/util/factorymanager.cpp
2014-12-15 13:23:30 -05:00
Michal Marcinkowski
70d24185de
intermediate commit prior to merge
2014-12-12 11:52:31 -05:00
Alexander Bock
ef30925a5b
Make the default window completely show on default
2014-12-12 14:22:05 +01:00
michal
a5c232eb88
Tidying up.
2014-11-28 14:41:59 -05:00
michal
4c8814b237
Projective Texturing
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Created test class based on renderableplanet & co.
Doing it this way carries some implications that need discussing.
2014-11-24 14:06:50 -05:00
michal
79b75aa572
field of view rendering. Intermediate commit.
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Working on trying to get the fov-on-surface square to render.
2014-11-01 18:41:09 -04:00
Alexander Bock
67f0fb3c08
Merge branch 'develop' into solarsystem2
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Conflicts:
.gitignore
include/openspace/util/spicemanager.h
shaders/star_fs.glsl
src/engine/openspaceengine.cpp
src/rendering/renderengine.cpp
src/rendering/stars/renderablestars.cpp
src/scenegraph/scenegraph.cpp
src/scenegraph/scenegraphnode.cpp
2014-10-06 22:22:30 +02:00
Jonas Strandstedt
3cad506b5b
PowerScaling modifications
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- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
michal
938c442dd6
got renderable ephemeris working for larger deltas, problems with leap years though
2014-10-02 11:00:43 -04:00