Commit Graph

34 Commits

Author SHA1 Message Date
Kalle Bladin
41865bdc92 Chunked lod patches can be rendered in camera space. 2016-05-11 15:47:29 -04:00
Erik Broberg
5cade91a37 Created class Chunk with a corresponding rendering method 2016-05-10 20:00:15 -04:00
Erik Broberg
dbf7aa97ce Merged ChunkIndex and GeodeticTileIndex 2016-05-10 15:47:58 -04:00
Kalle Bladin
9d1b6a33b6 Add class horizonculler and fix for explicit opengl types. 2016-05-09 23:19:49 -04:00
Kalle Bladin
47ea06ca94 Render patches locally (camera space). 2016-05-04 15:52:36 -04:00
Kalle Bladin
6de208721d Separate shader files. 2016-05-04 13:19:46 -04:00
Kalle Bladin
d16c6a96d0 Color is separate from height map. 2016-05-04 12:49:17 -04:00
Kalle Bladin
3a947a9e18 New class TileProviderManager has control over tileproviders shared between different renderables. 2016-05-03 20:05:31 -04:00
Kalle Bladin
5f0997454c Create PatchCoverage to be returned from PatchCoverageProvide 2016-05-02 19:29:58 -04:00
Kalle Bladin
e1f58ae5c9 Prototyping with four textures for clipmap rendering. 2016-05-02 16:47:51 -04:00
Kalle Bladin
facbd1a3b5 Use tile index from texture tile set (old index style makes rendering wrong). 2016-05-02 11:46:08 -04:00
Erik Broberg
3a3038e862 Carving out cachable geodetic tiles from GDAL datasets 2016-05-02 11:13:41 -04:00
Erik Broberg
eb40b8945b Change TwmsTileProvider to TileProvider 2016-04-28 17:54:51 -04:00
Erik Broberg
582c1044af Commented code to test tile loading with concurrent job manager. Texture Loader does not allow multithreading 2016-04-28 12:42:58 -04:00
Kalle Bladin
fb97493e77 Solve merge conflict. 2016-04-27 16:46:46 -04:00
Erik Broberg
dbf9293a31 Moved patchrenderer and frustumculler to folder rendering 2016-04-27 12:13:33 -04:00
Erik Broberg
e6195486ae GDAL trying opening WMS config file 2016-04-25 16:01:09 -04:00
Erik Broberg
473c7782c2 resolved merge conflict 2016-04-25 12:35:28 -04:00
Erik Broberg
f253edad53 Proof of concept - real time tile fetching 2016-04-25 12:25:11 -04:00
Kalle Bladin
aaf86ca86f Add class InnerClipMapGrid which renders the last part of the clipmap. 2016-04-22 11:28:54 -04:00
Kalle Bladin
c7bfe0b2c0 Changed structure for grid classes. 2016-04-21 21:46:49 -04:00
Kalle Bladin
5531446f5d Rendering of clip maps is now more convenient. 2016-04-19 19:38:47 -04:00
Kalle Bladin
6ff6ff1ace Smallest patch of clipmap is rendered separately. 2016-04-19 18:42:25 -04:00
Kalle Bladin
9146fc48c8 Restructured and commented. 2016-04-19 15:20:18 -04:00
Erik Broberg
4f873e3f97 Resolved merge conflicts 2016-04-18 20:36:01 -04:00
Kalle Bladin
0c33e2a2b6 Calculating uv coordinates to be used for sampling from tiled textures. 2016-04-18 19:52:01 -04:00
Erik Broberg
5cc2e5b9e6 Added class TwmsTtileProvider for testing only. Downloading tiles not working yet 2016-04-18 19:30:13 -04:00
Erik Broberg
527f83aacd Solved merge conflict 2016-04-15 15:52:09 -04:00
Erik Broberg
7ecae3003c View frustrum culling done directly in chunk node tree update traversal 2016-04-15 15:39:55 -04:00
Kalle Bladin
9a31b11639 Added classes TextureTile and TextureTileSet. 2016-04-14 19:29:58 -04:00
kbladin
23b28f9024 Solved merge conflict. 2016-04-12 22:37:20 -04:00
Erik Broberg
baf8fa32ef Added class FrustrumCuller for CPU testing points wrt view frustrum 2016-04-12 20:33:08 -04:00
kbladin
05569611da Created clipmap geometry 2016-04-12 13:44:28 -04:00
Erik Broberg
7dfcd7abcb Refactored RenderableLatLonPatch to a simple base class PatchRenderer 2016-04-11 16:57:47 -04:00