kbladin
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b0cd9fb7d7
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Solve merge conflicts and changed rendering color for simple fragment shader.
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2016-04-07 21:24:41 -04:00 |
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Erik Broberg
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d0773bcf32
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Distant dependent LOD geometry. Demo purpose only.
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2016-04-07 20:54:52 -04:00 |
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kbladin
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83d55b87f8
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Nurbs working to exactly define spherical patches. Ugly code but it can be cleaned up.
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2016-04-07 20:49:52 -04:00 |
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kbladin
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16349686d5
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Using NURBS to interpolate patch vertex positions.
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2016-04-07 15:25:33 -04:00 |
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Erik Broberg
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efe2bef2d4
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Created Chunk LOD Globe. Currently renders patches at constant depth
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2016-04-06 17:10:29 -04:00 |
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kbladin
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f9a98a2d2a
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Lat lon patch follows camera and gets projected to a sphere.
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2016-04-05 18:09:29 -04:00 |
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kbladin
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ee425a7d01
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Implementing a patch class that will be used for clipmaps.
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2016-04-05 14:45:03 -04:00 |
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