Jonathan Bosson
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0542e7cef5
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Levmarq gives right q values, need to transform them to camera space correctly
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2017-04-20 15:22:53 -06:00 |
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Jonathan Bosson
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099c343693
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levmarq using correct gradient (finite derivative) and using the error to determine next delta step
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2017-04-19 18:14:47 -06:00 |
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Jonathan Bosson
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0e1b399458
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instead of projecting to screen-space the error is now calculated in modelspace (tracing current viewplane pos to surface coordinates)
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2017-04-18 16:52:16 -06:00 |
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Jonathan Bosson
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58796ca390
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func in levmarq now handles the distance between two screen points (one projected from the spheres surface), need to define gradient correctly
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2017-04-18 15:57:07 -06:00 |
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Jonathan Bosson
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4c19391f63
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found potential reasons for why par returns small values, might want to swap to rotate instead of trans on low DOF cases
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2017-04-14 17:00:46 -06:00 |
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Jonathan Bosson
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9c6ecdc6d3
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debugging camera transform for manipulation
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2017-04-14 15:24:15 -06:00 |
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Jonathan Bosson
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581f29ba95
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Using levmarq correctly now, need to double check if grad is the partial derivative of s(xi,q). Added name on credits
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2017-04-14 14:58:11 -06:00 |
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Jonathan Bosson
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3635bbcefc
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start testing levmarq use
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2017-04-14 12:02:11 -06:00 |
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Jonathan Bosson
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626c39b62e
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fix number of iterations
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2017-04-13 16:59:34 -06:00 |
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Jonathan Bosson
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99c5956588
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merge with feature/planetradius for boundingSphere
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2017-04-13 16:56:55 -06:00 |
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Jonathan Bosson
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47535e38f9
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func and grad should now be defined correctly, needs to be tested
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2017-04-13 16:20:20 -06:00 |
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Jonathan Bosson
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f2aebcd880
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one step closer, need to figure out gradient of func and how to send cam/node/aspectratio with void* fdata
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2017-04-12 16:54:13 -06:00 |
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Jonathan Bosson
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ab877feaf9
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first step for LM algorithm on screen-space points, camera/focusnode causes crashes if not initialized, where do we do this best?
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2017-04-12 14:37:28 -06:00 |
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Jonathan Bosson
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53f679ae92
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crash fix, _camera and _focusNode now have to be declared outside the constructor
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2017-04-11 15:15:13 -06:00 |
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Jonathan Bosson
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60849e266b
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small cleanup
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2017-04-10 21:03:55 -06:00 |
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Jonathan Bosson
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d749d864a1
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attempted to make zooming velocities smoother
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2017-04-07 16:30:40 -06:00 |
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Jonathan Bosson
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2f6fede0ed
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build fix
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2017-04-07 11:30:54 -06:00 |
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Jonathan Bosson
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1c1570e854
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defined a function to go from modelview to screen space view, comments on step-by-step method for the direct-touch solution
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2017-04-07 11:12:02 -06:00 |
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Jonathan Bosson
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31e175232a
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the point on the surface of a body can now be described in spherical coordinates
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2017-04-06 15:16:25 -06:00 |
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Jonathan Bosson
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cbc8a2cb7e
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touch is more snappy, nice
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2017-04-06 14:06:40 -06:00 |
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Jonathan Bosson
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4416707931
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find traced rays intersection point on boundingsphere for direct touch interaction
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2017-04-04 13:36:35 -06:00 |
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Jonathan Bosson
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c6b8917d4b
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rotation correction when selecting new node
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2017-03-31 16:27:06 -06:00 |
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Jonathan Bosson
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7b23c17b10
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TuioEar can now detect a tap, implemented picking feature. If a selectable node is tapped at that is set as the new focusNode and the camera does a panning to that direction. If not will the camera zoom in towards the focusNode
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2017-03-31 14:39:05 -06:00 |
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Jonathan Bosson
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a5873c3002
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tracing now works correctly with panning, there's an issue when OpenSpace aspect Ratio is not the same as the touch interface aspect ratio
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2017-03-30 16:28:51 -06:00 |
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Jonathan Bosson
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55157ab429
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Cleanup of TouchInteraction, selected can now only have one node per id
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2017-03-30 13:05:10 -06:00 |
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Jonathan Bosson
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15450d9a9c
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all contact points are now traced into the scene to find a selection (distance calc still iffy with the rotation quat)
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2017-03-29 15:16:05 -06:00 |
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Jonathan Bosson
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31f0960c42
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improvements to the interpret function so the interaction is more intuitive (now using an immobile finger as the centroid on roll)
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2017-03-29 12:38:49 -06:00 |
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Jonathan Bosson
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0ea349a70c
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convert cursor coordinates to ray direction in world space and calculate the distance from planets to the ray to get picking
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2017-03-28 14:15:23 -06:00 |
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Jonathan Bosson
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bc46190711
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invert panning interaction after feedback
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2017-03-17 14:43:09 -06:00 |
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Jonathan Bosson
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8c9027c6e5
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allow for multiple interaction modes (mostly roll and zoom)
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2017-03-17 12:11:08 -06:00 |
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Jonathan Bosson
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6a6b01096d
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cleanup of unneeded variables and working version of angle interpretation on roll
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2017-03-17 11:29:49 -06:00 |
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Jonathan Bosson
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5fc52a3936
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trying to use c.getAngles(centroid) for roll feature, not done yet
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2017-03-16 17:02:16 -06:00 |
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Jonathan Bosson
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6a696bfc5c
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Cleanup on constructor of TouchInteraction
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2017-03-16 15:31:24 -06:00 |
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Jonathan Bosson
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6e56862412
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Fix on camera issues with it not following rotation/position of focus node. configSensitivites() only done during globebrowsing now
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2017-03-16 15:28:46 -06:00 |
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Jonathan Bosson
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2e3cd2e599
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Touch interaction works decently on globebrowsing and newhorizon scenes. Pause globebrowsing to freeze focus nodes orbit
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2017-03-16 13:40:29 -06:00 |
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Jonathan Bosson
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6f03e5fe80
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Bugfix to losing focus node on fast zooming
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2017-03-15 10:22:00 -06:00 |
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Jonathan Bosson
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868ac5c6a6
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first pass on roll (only uses three finger and x-pos atm), Friction and sensitivities are now part of struct ScaleFactor, sensitivities of zoom and globalRot scales with distance to focus node
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2017-03-14 16:27:01 -06:00 |
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Jonathan Bosson
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1fa5220e3c
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minor changes during meeting
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2017-03-14 12:44:43 -06:00 |
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Jonathan Bosson
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bb050d5056
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small modifications to sensitivity and panning
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2017-03-13 23:09:17 -06:00 |
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Jonathan Bosson
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88db722006
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ugly minHeightFromSurface check on focus node (only earth)
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2017-03-10 16:18:15 -07:00 |
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Jonathan Bosson
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6b0b2070ef
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panning kinda works
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2017-03-10 15:48:44 -07:00 |
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Jonathan Bosson
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b1e507ce2b
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small cleanup and bugfix on gotNewInput()
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2017-03-10 14:23:06 -07:00 |
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Jonathan Bosson
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7339b7c006
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global rotation is now also based on velocity and friction. the input only adds to the specific velocity its interaction corresponds to
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2017-03-10 13:45:52 -07:00 |
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Jonathan Bosson
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fc2a9b03d2
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zooming now uses velocity to move the camera, rotation works with one touch input although currently with a direct new position
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2017-03-09 14:43:18 -07:00 |
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Jonathan Bosson
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cc269d6aff
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build fix on touchinteraction header file
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2017-03-08 21:09:06 -07:00 |
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Jonathan Bosson
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9532e998b0
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cleanup with using namespace in header files, start of new interaction class for touch input
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2017-03-08 20:43:17 -07:00 |
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Jonathan Bosson
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1451d26851
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Include right directories on posix files as well
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2017-03-07 10:48:22 -07:00 |
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Jonathan Bosson
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436da23cd2
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Include posix files in lubTUIO if its built on a UNIX unit. Small cleanup in touchmodule
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2017-03-07 10:24:07 -07:00 |
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Jonathan Bosson
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dbc5f806f4
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isMaster no longer exists
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2017-03-02 15:57:36 -07:00 |
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Jonathan Bosson
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436d573c75
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lastList is now a pair of id and the last frames TuioPoint. Makes check to only process if we get new input
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2017-03-02 14:35:41 -07:00 |
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