* Remove unused shortcut manager
* Add events for adding and removing actions
* Publish event when an action is added
* Add get_action event to shortcut topic which sends requested action to the topic
* Add better comments to events
* Publish event action removed when removing an action
* Rename actions to shortcuts in the json object
* Remove subscriptions and rename action to shortcut
* Make it possible to query a propertyowner by uri with the getpropertytopic
* Remove automatic reloading of ui from drag and drop script
* Add function for uri for propertyowners
* Add uri to the to_json for the propertyowner
* Add comment for the propertyOwner function and update the comment for the property function to clearer distinguish between uris and identifiers
* Go back to the old events but with uris instead as their member
* Apply feedback from PR
* Address PR comments
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Co-authored-by: Ylva Selling <ylva.selling@liu.se>
* Apply the hue, value, saturation, and gamma values from the renderengine to screenspace renderables. Change the screenspace's own gamma value into an offset
* Make it clearer that the gamma correction is now an offset
* Remove unused bool argument in globebrowsing functions
* Refactor some globe browsing functions
* Start updating goToGeo function to fade instead of just jump
* Add choice for whtehr to use default or arrival height when flying to a geo2
* Update / add docs for fly-to and go-to functions
* Rename function and add deprecated version of `goToGeo`
* Update some pathnavigator script documentation
* Update navigationhandler script docs
* Update returned information for joystick axis function
* Add another reference link to a navigation state
* Make punctuation consistent
* Consistent mentioning of navigation states
* Remove TODO comments - We will not get to fixing them as of now
* Use more explicit names for add navigation function arguments
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
Co-authored-by: Andreas Engberg <48772850+engbergandreas@users.noreply.github.com>
* Update test files
* Fix apollo test
* Cleanup test files
* Include information about the profile being loaded
* Add documentation about the visual tests
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.
* Start rephrasing propertyinfos for more consistency
* Update eclipse cone propertyinfos
* Update `RenderableFov` property infos and group colors in UI
* `RenderableGalaxy` and `RenderableGlobe`
* Update more descriptions
* Moore descriptions
* Update docs for `RenderableShadowCylinder` and add properties
* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)
* `RnederableSphericalGrid`, and update line width info of other types, for consistency
* `RenderableStars` and `RenderableTimeVaryingSphere`
* Update more propertyinfos
* Fix inconsistent mentioning of true/false
* change some phrasings for increased consistency
* Update Renderbin description to include Sticker bin and remove extra property
* Rename `OutlineWeight` -> `OutlineWidth`
* Extend description about enable depth test for models
* Clarify what relative values mean for `RenderableNodeArrow`
* Elaborate on `RenderableLabel` size property
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
Makes it so that changes can be done to the color map file without having to delete the cache, and decreases confusion about that one file is cached when the other isn't
* Add script for jumpTo scene graph node and navigation state
* Add property to control how long the fading takes (navigation handler)
* Update GUI hash
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Always add GUI properties, even if tag is not in the asset
To make objects wihtout GUI tag be included in the UI
* Hide the hover circle, to clean up scene menu list a little
* set root node gui hidden property to true
* Properly add the gui properties for all scene graph nodes (even root)
* Update GUI hash
* Adding some Tracy zones
* Move point cloud dataset loading to initialize function to speed up startup
* Switch order of operations in memoryaware tile cache to speed up startup
* Move point cloud dataset loading to initialize function
* Add more Zone Scoped and rearrange SDSS loading
* More speed up
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>