Alexander Bock
fd4d6562ad
First cleanup of RenderableTrails
2015-02-10 16:19:12 +01:00
Alexander Bock
338d8fb63b
Cleaning up of stars shader
2015-02-10 16:18:46 +01:00
Alexander Bock
bb8f7b91ec
Final changes on RenderableStars
2015-02-10 08:55:26 +01:00
Alexander Bock
a8a688398c
More fixes on RenderableStars
2015-02-09 18:06:01 +01:00
Alexander Bock
7d6792eba0
Temporary increase in interaction speed until setting is implemented
2015-02-09 17:35:58 +01:00
Alexander Bock
3a18d0c763
More fixed for RenderableStars
...
Added screenshot button for F4
2015-02-09 08:35:06 +01:00
Michal Marcinkowski
238aa09381
Refinements to image sequencing class and other, adaptation to the pluto setup
2015-01-29 13:01:31 -05:00
Michal Marcinkowski
4c53f763f0
Recentering at Pluto,
...
Todo - add NH with kernels.
2015-01-23 12:10:21 -05:00
Alexander Bock
20de1169b5
First small fix with RenderableStars
2015-01-23 09:53:41 +01:00
Michal Marcinkowski
44e02465a1
Merge branch 'develop' into solarsystem2
...
Conflicts:
include/openspace/util/powerscaledsphere.h
src/rendering/renderablefov.cpp
src/rendering/renderablesphericalgrid.cpp
src/rendering/renderabletrail.cpp
src/util/powerscaledsphere.cpp
src/util/spicemanager.cpp
2015-01-22 10:31:40 -05:00
Michal Marcinkowski
a8e5b61272
Image sequencing improvements and optimization of projection.
...
Projection now occurs only at specified timestamps.
Todo:
projection class now dependent on image sequences, will have
to change that once we read specific instrument schedule.
2015-01-21 11:28:38 -05:00
Alexander Bock
8ebd2e4d71
More code cleanup of RenderableFieldlines
2015-01-21 15:13:16 +01:00
Alexander Bock
f72d151c6c
Initial changes to RenderableFieldlines
2015-01-21 00:42:33 +01:00
Michal Marcinkowski
fa0f26c9da
In short, this is new:
...
- ImageSequencer class added, requires planetary data service files (not added to openspace-data, too large)
: Given current time returns path to specific image in dataset for projection.
- Changes to RenderablePlanetProjection class to accomodate sequencing
- Fixed normal computation in reverse-mapping stage
- Rudimental target recognition (will prob. become part of separate class at some point - since both fov & proj classes do similar things)
Next up:
- Redo pluto mockup visualization & begin spreadsheet reader for instrument-switching.
2015-01-16 13:06:52 -05:00
Michal Marcinkowski
812a9a48be
Normal computation in pre projection pass issue resolved.
2015-01-13 10:59:09 -05:00
Michal Marcinkowski
f37958c24f
beginning to work on sequencing
2015-01-10 16:07:05 -05:00
Michal Marcinkowski
4e2edf2b2f
trying to fix orthogonal projection issue.
2015-01-04 12:21:38 -05:00
Michal Marcinkowski
ca39f5aaf5
begin cleanup, making code more transparent
2014-12-30 17:07:57 -05:00
Michal Marcinkowski
a6a34cf7dd
projection GPU first results, pre-cleanup commit.
...
TODO:
- fixes so it reads mission specific modfile keywords (ie targets)
- speedup using one more pass (vertex map generated every something-frame)
- sequencing (timestamp check + load of separate images on-the-fly)
- pass in geometric data of target + target-texture switching (later)
2014-12-26 13:42:34 -05:00
Michal Marcinkowski
ee306cf54c
Added separate shader for write to texture, relies on blend logic.
2014-12-22 10:02:31 -05:00
Michal Marcinkowski
f032b4e3b0
Merge branch 'develop' into solarsystem2
...
Conflicts:
.gitignore
include/openspace/rendering/renderablefov.h
src/CMakeLists.txt
src/rendering/model/renderablemodel.cpp
src/rendering/renderablefov.cpp
src/rendering/renderablepath.cpp
src/rendering/renderabletrail.cpp
src/util/factorymanager.cpp
2014-12-15 13:23:30 -05:00
Alexander Bock
c3bb233d29
Moved shadercode of constellationbounds
2014-12-10 00:27:35 +01:00
Alexander Bock
6d4ac1fe49
Add a new include path to the base shader folder
...
Move the RenderableStars shaders into a separate folder
2014-12-10 00:22:41 +01:00
Michal Marcinkowski
bd841c488c
Merge branch 'develop' into solarsystem2
...
Conflicts:
.gitignore
src/rendering/renderablefov.cpp
src/rendering/renderablepath.cpp
src/scenegraph/scenegraph.cpp
src/util/factorymanager.cpp
2014-12-08 21:26:38 -05:00
Michal Marcinkowski
3e443fdead
intermediary commit.
2014-12-08 14:48:38 -05:00
Alexander Bock
afa2d4d6a9
More work on GUI elements
...
Create GUI for some Properties
2014-12-06 17:20:59 +01:00
Alexander Bock
4e4de3f40e
Changing the hardcoded bv-color map to a transfer function based map
2014-12-05 22:58:14 +01:00
Alexander Bock
50076e4640
Fixing the flickering of the star rendering ( #66 )
2014-12-05 14:13:37 +01:00
Alexander Bock
2b79b85124
Started bugfix for renderable stars flickering bug
2014-12-05 11:56:43 +01:00
Alexander Bock
3f35b0a948
More optimizations for RenderableConstellationBounds
2014-12-04 18:37:15 +01:00
Alexander Bock
1a590f83e0
Initial commit of constallation bounds
2014-12-04 00:18:37 +01:00
Hans-Christian Helltegen
5b1b8694dc
Merge branch 'develop' of openspace.itn.liu.se:/openspace into feature/geometryfieldlines
2014-12-01 16:40:01 +01:00
Hans-Christian Helltegen
834612469c
Finalized the billboard rendering. Code cleanup
2014-12-01 16:27:30 +01:00
michal
bd74acedd3
fixing stupid git mistake.
2014-11-28 17:15:13 -05:00
michal
a5c232eb88
Tidying up.
2014-11-28 14:41:59 -05:00
Alexander Bock
20c96f00e8
More cleanup of RenderableStars, enable rendering of Speed variable
2014-11-28 15:57:14 +01:00
Alexander Bock
4de8071efe
Force all Renderables to declare an 'isReady' function to circumvent assertion triggers when a crucial element of initialization fails
...
Fix velocity in RenderableStars
2014-11-28 01:41:26 +01:00
Alexander Bock
82491bf89b
More work on cleaning up / extending RenderableStars
2014-11-27 23:42:32 +01:00
Alexander Bock
43d542293a
More work in progress on RenderableStars
...
- Made the shader a private object not instantiated by scenegraph
- Started enabling coloring by velocity
- Code cleanup
2014-11-27 03:08:40 +01:00
michal
845469b15d
Merge branch 'develop' into solarsystem2
...
Conflicts:
openspace.cfg
shaders/generated/constants.hglsl
src/engine/openspaceengine.cpp
src/rendering/renderablefov.cpp
src/rendering/renderablepath.cpp
src/rendering/renderabletrail.cpp
src/util/spicemanager.cpp
2014-11-26 13:42:36 -05:00
michal
c154141b8b
minor changes, testing
2014-11-26 11:22:11 -05:00
michal
4c8814b237
Projective Texturing
...
Created test class based on renderableplanet & co.
Doing it this way carries some implications that need discussing.
2014-11-24 14:06:50 -05:00
Hans-Christian Helltegen
337ce2dd92
Added support for rendering fieldlines as textured view-aligned billboards
2014-11-24 17:18:55 +01:00
Hans-Christian Helltegen
815fc3b348
Fixed depth, position, scale and shader issues with fieldlines. Added passthrough geometry shader
2014-11-21 10:37:01 +01:00
Jonas Strandstedt
31c76f3e3c
Added key binding from Lua possible
...
- Possible to add key bindings from Lua possible. This calls Lua scripts
from key commands.
- Temporary fixed a small bug for volume rendering
2014-11-17 17:02:40 +01:00
Jonas Strandstedt
8d2503b68e
Added support for pixelData for ABuffer
...
- ABufferFixed should work but it doesn't. But the interface works at
least.
- ABufferFixed works for normal rendering
- Removed position for ABuffer, it should make rendering much faster.
Todo:
- Figure out why the fetching of pixelData for ABufferFixed gives wrong
result.
2014-11-13 15:41:10 +01:00
michal
d6d7f1ffe7
intermediate commit.
2014-11-12 12:28:16 -05:00
Jonas Strandstedt
ba7a4a4a47
Added ABuffer visualizer
...
- First draft of the ABuffer visualizer renders a cube with all fragments
from the single linked abuffer. Lua command to turn on is
openspace.visualizeABuffer(true)
- Fixed LuaConsole to stop receiving input command after inputing command
- Fixed LuaConsole not to add command to history if it is identical to the
most recent command.
TODO:
- Add support for dynamic and fixed abuffer
- Scale the cube to match the window ratio
2014-11-12 16:54:40 +01:00
michal
0803b1cacf
Minor changes for targeting.
2014-11-10 13:00:04 -05:00
Jonas Strandstedt
7e1396a8ae
Added separete ProgressBar class
2014-11-07 14:48:03 +01:00