Commit Graph

3563 Commits

Author SHA1 Message Date
Alexander Bock
98bfee301d Various Xcode compile fixes 2020-09-14 10:38:46 +02:00
Alexander Bock
af6e15da40 Merge remote-tracking branch 'origin/master' into feature/openglstatecache
# Conflicts:
#	ext/ghoul
#	modules/digitaluniverse/rendering/renderablebillboardscloud.cpp
#	modules/digitaluniverse/rendering/renderableplanescloud.cpp
#	src/util/screenlog.cpp
2020-09-04 14:02:17 +02:00
Alexander Bock
00a00c9cc8 Merge branch 'master' into feature/general-performance
# Conflicts:
#	apps/OpenSpace/main.cpp
#	modules/server/src/topics/timetopic.cpp
2020-09-04 13:49:00 +02:00
Alexander Bock
6eb0aea757 Address PR comments 2020-09-04 13:46:20 +02:00
Alexander Bock
20d1e391cb Adding a new ImGui component for explicitly adding GIBS layer 2020-09-01 02:27:08 +02:00
Alexander Bock
7e06f310eb Update submodules
Remove warnings and MSVC analyzer information messages
2020-09-01 01:18:17 +02:00
Alexander Bock
d0508be631 First commit 2020-08-30 22:00:13 +02:00
Alexander Bock
2cca451898 Coding style adaptations
Adapt to changes in Ghoul
2020-08-25 13:47:03 +02:00
Emma Broman
63a61b3cba Tiny cleanup (const is good) 2020-08-25 11:04:14 +02:00
Emma Broman
fe13ff7e48 Some cleanup 2020-08-25 10:42:41 +02:00
Emma Broman
64b23e172a Include delta time steps in time topic
In case anyone wants to create a GUI that contains the delta time steps
2020-08-25 10:11:58 +02:00
Emma Broman
157df5ff93 Clean-up: Include delta time steps in time topic 2020-08-25 08:55:30 +02:00
Jonathas Costa
25cd3fdc0b Merged master again. 2020-08-24 13:44:26 -04:00
Alexander Bock
95db615dab Merge branch 'master' into feature/general-performance 2020-08-24 15:09:45 +02:00
Emma Broman
4293fad3e9 Add server topic for delta times and send data to GUI 2020-08-24 11:32:31 +02:00
Alexander Bock
84706aa120 Add missing zone 2020-08-23 17:57:43 +02:00
Alexander Bock
406690d37c Remove some recurring calculations from frustum culling code 2020-08-23 17:54:58 +02:00
Alexander Bock
7ddb5e8d36 Add a dirty flag to only update the layermanager once per frame 2020-08-21 17:17:19 +02:00
Alexander Bock
c1fef73faf Fix for crash when changing number of layers in GlobeBrowsing 2020-08-21 17:08:52 +02:00
Alexander Bock
f1b05c23e7 Prevent Stack corruption 2020-08-21 15:40:52 +02:00
Alexander Bock
aa4d68aac9 Adding some zones to RenderableBillboardClouds 2020-08-21 14:39:54 +02:00
Alexander Bock
83622ce339 Add some more profilng code
Update Ghoul repository
2020-08-21 11:16:37 +02:00
Jonathas Costa
f0c397d6be Merged maste. Changed code in multiple places to have the new memory pool working on linux (experimental yet). 2020-08-20 15:34:40 -04:00
Alexander Bock
015168f651 update submodules
No longer show log levels in log messages from SGCT twice
2020-08-20 14:52:27 +02:00
Alexander Bock
1547609dad Remove dynamic memory allocations from the quantize function 2020-08-20 14:15:13 +02:00
Alexander Bock
dc63946fef Expose the const char* functionality for Spice to prevent unnecessary string creation 2020-08-20 11:08:49 +02:00
Alexander Bock
e93f1833be Make more use of temporary string objects in the TimeQuantizer
Add GPU markers to the rendering
2020-08-19 18:26:11 +02:00
Alexander Bock
6ac5d536fa Update Ghoul repository
Adapt to Ghoul changes in MemoryPool
2020-08-19 16:19:25 +02:00
Alexander Bock
89af15126b Use global memory block for the models 2020-08-19 10:27:21 +02:00
Alexander Bock
7603edf906 Add the ability to add multiple ModelGeometry's for a RenderableModel to show models with multiple OBJ files without needing to create multiple scene graph nodes 2020-08-18 16:34:54 +02:00
Alexander Bock
d4291163ba Move ColorTexture from RenderableModel to ModelGeometry 2020-08-18 16:00:32 +02:00
Alexander Bock
4f2d612abe Only create RenderData if we actually want to render the Renderable 2020-08-18 13:43:51 +02:00
Alexander Bock
88b6fdd9fe Add more Tracy markers in different renderables 2020-08-18 12:58:40 +02:00
Alexander Bock
c4db2a8ff9 No longer keep textures for RenderablePlanesCloud in RAM 2020-08-18 11:02:44 +02:00
Alexander Bock
2b6d95057b Don't keep the majority of textures in RAM if they are not needed, further reducing the memory footprint 2020-08-18 10:48:56 +02:00
Alexander Bock
b49154b83e No longer allocated unused data in the Milkyway that is overwritten immediately 2020-08-18 10:40:17 +02:00
Alexander Bock
38caff9c02 Move a lot of the initialization of the RenderableGalaxy from the initializeGL to the initialize method to make use of the multithreading
Don't keep the volume in RAM when it has been uploaded to the GPU
2020-08-18 10:30:05 +02:00
Alexander Bock
b16ee5b35a Adapt to changes in Ghoul regarding string_view
Fix compile error if Trace logging is not enabled
Limit the number of threads to a maximum of 4 for asset initialization
2020-08-18 10:07:38 +02:00
Alexander Bock
4d9dda9a73 Merge remote-tracking branch 'origin/master' into feature/general-performance 2020-08-18 08:56:30 +02:00
Alexander Bock
a6d8d0e735 Small coding style fixes 2020-08-17 22:50:27 +02:00
Alexander Bock
97811d82d0 Fix error with time quantizer string conversion
Fix error with uninitialized memory in GlobeBrowsing
Remove dynamic memory allocation from on-screen rendering
2020-08-14 14:10:54 +02:00
Micah
edb7d9ba1d adding option to not reset velocity on anchor change 2020-08-13 20:16:46 -04:00
Alexander Bock
5091fa7ddb Using a fixed number of chunktiles in the chunktilepile as they number has to be 1 or 3 2020-08-13 17:50:22 +02:00
Alexander Bock
c55aa5f69a Remove capturing of variables in globe traversal lambda, reducing dynamic memory allocation there 2020-08-13 17:06:33 +02:00
Alexander Bock
cabb962f6a Use temporary memory arena to create unsorted list of tiles, preventing dynamic memory allocations 2020-08-13 16:48:18 +02:00
Alexander Bock
4f68f99c9d Remove dynamic memory allocation from TileMetaData 2020-08-13 15:37:00 +02:00
Alexander Bock
a6ca95347c Some small improvements 2020-08-13 14:02:02 +02:00
Alexander Bock
760c34660f Directly create the correct date/time format 2020-08-13 11:42:12 +02:00
Alexander Bock
38eac377e8 Introduce the date library 2020-08-13 10:47:30 +02:00
Alexander Bock
77db3b6ce8 Remove caching of inverse model transform for every scene graph node 2020-08-11 11:43:50 +02:00