Alexander Bock
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f1fe2f197b
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General code cleanup
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2020-04-14 15:48:58 +02:00 |
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Jonathas Costa
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d0c9716872
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Allowing OS to start even if the ring shader doesn't compile.
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2020-02-21 11:36:06 -05:00 |
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Alexander Bock
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9cb1169d58
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Merge pull request #1063 from OpenSpace/bug/macosbuild
macos compile and build (still needs ring shader const fix)
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2020-02-10 23:39:39 +01:00 |
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Alexander Bock
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d8e9db76a3
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Update the copyright header to 2020
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2020-02-10 21:51:01 +01:00 |
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Micah Acinapura
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f15dc43e9d
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uniform cleanup
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2020-01-31 10:31:41 -05:00 |
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Micah Acinapura
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1b4e32d8f2
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cleanup of ringshader; fix singlefisheyegui
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2020-01-31 10:28:37 -05:00 |
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Jonathas Costa
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823e83047d
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Second round adding constant parameters.
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2020-01-30 17:46:53 -05:00 |
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Jonathas Costa
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b6b1817160
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Number of shadow samples are now a compiling constant.
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2020-01-30 15:10:15 -05:00 |
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Jonathas Costa
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904350d89b
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Improved shadow blending.
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2020-01-22 09:50:16 -05:00 |
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Alexander Bock
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fdfad19476
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Coding style fixes
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2019-12-16 11:27:53 +01:00 |
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Jonathas Costa
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b41edb9c02
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Added more control over shadow generation. Added documentation. Merged Master.
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2019-12-08 14:50:19 -05:00 |
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Jonathas Costa
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2df5a4c9bc
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Improved shadows quality and added planet shadows.
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2019-10-14 12:17:14 -04:00 |
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Jonathas Costa
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d4ad7c3394
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Improved performance. Clean up.
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2019-10-11 17:17:06 -04:00 |
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Jonathas Costa
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ab076fd3d2
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Added shadow and ring components to Globebrowsing and shaders for shadows.
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2019-10-08 16:38:12 -04:00 |
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