Commit Graph

14 Commits

Author SHA1 Message Date
Alexander Bock
f1fe2f197b General code cleanup 2020-04-14 15:48:58 +02:00
Jonathas Costa
d0c9716872 Allowing OS to start even if the ring shader doesn't compile. 2020-02-21 11:36:06 -05:00
Alexander Bock
9cb1169d58 Merge pull request #1063 from OpenSpace/bug/macosbuild
macos compile and build (still needs ring shader const fix)
2020-02-10 23:39:39 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Micah Acinapura
f15dc43e9d uniform cleanup 2020-01-31 10:31:41 -05:00
Micah Acinapura
1b4e32d8f2 cleanup of ringshader; fix singlefisheyegui 2020-01-31 10:28:37 -05:00
Jonathas Costa
823e83047d Second round adding constant parameters. 2020-01-30 17:46:53 -05:00
Jonathas Costa
b6b1817160 Number of shadow samples are now a compiling constant. 2020-01-30 15:10:15 -05:00
Jonathas Costa
904350d89b Improved shadow blending. 2020-01-22 09:50:16 -05:00
Alexander Bock
fdfad19476 Coding style fixes 2019-12-16 11:27:53 +01:00
Jonathas Costa
b41edb9c02 Added more control over shadow generation. Added documentation. Merged Master. 2019-12-08 14:50:19 -05:00
Jonathas Costa
2df5a4c9bc Improved shadows quality and added planet shadows. 2019-10-14 12:17:14 -04:00
Jonathas Costa
d4ad7c3394 Improved performance. Clean up. 2019-10-11 17:17:06 -04:00
Jonathas Costa
ab076fd3d2 Added shadow and ring components to Globebrowsing and shaders for shadows. 2019-10-08 16:38:12 -04:00