Commit Graph

27 Commits

Author SHA1 Message Date
Alexander Bock
4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Alexander Bock
d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
87ce1925b9 Fixing issue displaying negative numbers when download sizes are bigger than 2 GB (closes #925) 2019-07-31 11:46:20 +02:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
c7a96a6b59 Address clang tidy complaints
Update Ghoul repository
Update SGCT repository
2018-11-30 15:34:09 -05:00
Alexander Bock
40196262fb Use rendering helper in Luaconsole and Loading screen (working on #525) 2018-09-03 00:35:42 -04:00
Alexander Bock
8acddf74a9 Show current and total file size for each download (closes #705) 2018-08-28 13:45:42 -04:00
Alexander Bock
4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Jonathas Costa
d42bd39fa2 Fixed font rendering. 2018-04-20 20:54:24 -04:00
Alexander Bock
ae7e22dfe0 Adapt to typesafe ghoul::Boolean parameters 2018-03-30 13:03:17 -04:00
Alexander Bock
db7ae7e384 Issue/453 (#556)
* Introduced guiName to PropertyOwner
  * Added requirement that PropertyOwner::identifier may not contain whitespaces
  * Changed Name to Identifier in asset and scene files
  * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
  * Moved Name and GuiPath into GUI group
  * Added user-facing names to layer groups
2018-03-16 09:21:29 -04:00
Emil Axelsson
001dea3a62 Add resource synchronization percentage to loading screen 2018-01-11 09:41:39 +01:00
Alexander Bock
47233b8e6f Make use of UniformCache in many Renderables and switch from setUniform(const std::string&, ...) to setUniform(GLint, ...) in those cases 2017-12-31 17:31:10 -05:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Emil Axelsson
90243cf388 Improve loading screen 2017-12-18 15:00:57 +01:00
Alexander Bock
87b4ec03eb Display error message on loading screen in case of catastrophic scene loading (closes #423) 2017-11-30 21:49:39 -05:00
Alexander Bock
38338725b9 Strict coding style adherence 2017-11-26 14:57:26 -05:00
Alexander Bock
0015cbb6f6 Finalize the loadingscreen before initializing GL part of the scene
Correctly use screen aspect ratio to render the loading screen box
2017-11-09 12:47:28 -05:00
Alexander Bock
dc85ee6cd7 Highlight nodes if they have an error 2017-11-09 10:51:07 -05:00
Alexander Bock
bc4e0e4af0 Refactor item overlap and add standoff distance 2017-11-06 11:02:58 -06:00
Alexander Bock
dc9831b6a6 Add progress bar to the loading screen
Add configuration options to customize the loading screen
2017-11-05 14:49:46 -05:00
Alexander Bock
6ecb180ac0 Some more work on rendering loading screen information 2017-11-04 11:12:22 -04:00
Alexander Bock
735d6378d9 More work on loading screen
Multithreaded SceneGraphNode initialization
2017-11-03 14:06:51 -04:00
Alexander Bock
9577f2dd49 Start adding loading screen code 2017-11-02 16:56:49 -04:00