* Add example to TimelineRotation. Also fix bug where a non-interpolating timelinerotation would disappear before the first keyframe
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Co-authored-by: Emma Broman <emma.broman@liu.se>
* Apply the hue, value, saturation, and gamma values from the renderengine to screenspace renderables. Change the screenspace's own gamma value into an offset
* Make it clearer that the gamma correction is now an offset
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.
* Start rephrasing propertyinfos for more consistency
* Update eclipse cone propertyinfos
* Update `RenderableFov` property infos and group colors in UI
* `RenderableGalaxy` and `RenderableGlobe`
* Update more descriptions
* Moore descriptions
* Update docs for `RenderableShadowCylinder` and add properties
* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)
* `RnederableSphericalGrid`, and update line width info of other types, for consistency
* `RenderableStars` and `RenderableTimeVaryingSphere`
* Update more propertyinfos
* Fix inconsistent mentioning of true/false
* change some phrasings for increased consistency
* Update Renderbin description to include Sticker bin and remove extra property
* Rename `OutlineWeight` -> `OutlineWidth`
* Extend description about enable depth test for models
* Clarify what relative values mean for `RenderableNodeArrow`
* Elaborate on `RenderableLabel` size property
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
* Update examples for `RenderableNodeArrow` and `RenderablePlaneImageOnline`
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Makes it so that changes can be done to the color map file without having to delete the cache, and decreases confusion about that one file is cached when the other isn't
Fixes following issues: #625 , #1067 , #1212 , #1472 , #2072 , #2235, #2964
- Trails in `renderableTrailTrajectory` now goes through the spacecraft when using `AccurateTrailPositions`.
- Trail fading controls have been improved for classes using the `renderableTrail` class.
- `renderableOrbitalKepler` (asteroids/satellites) can now be rendered as both trails and points (or both at once). Solution implements similar functionality/controls as `renderablePointCloud`.
- Default setting for SweepChunking has been changed from `true` to `false` (iterative calculations of `renderableTrailTrajectory`).
- Some fixes related to missing points or off-by-one errors related to trail rendering
* WIP start including rotation data
* Fix option to use orientation data or not
* Renames to reflect that points are no longer billboarded (at least not always)
* Increase max value for scale factor
* Fix correct scaling for tully and deep sky objects
* Remove the old RenderablePlanesCloud, we don't need it anymore
* Add unit handling for size scaling from data values
* Clarify some documentation about the points being rendered as planes
* Update datasets to the new ones on the server
* Use quaternions for orientation instead of vectors (simplifies interpolation and requires less data)
* Make interpolation of orientation work
* Fix size for deep sky objects being too small due to data being radius rather than diameter
* Add IsRadius flag for deepsky
* Update asset versions (major number update, due to breaking changes)
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add asset setting to skip first data point
To hide our galaxy in the Tully datasets
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Adding some Tracy zones
* Move point cloud dataset loading to initialize function to speed up startup
* Switch order of operations in memoryaware tile cache to speed up startup
* Move point cloud dataset loading to initialize function
* Add more Zone Scoped and rearrange SDSS loading
* More speed up
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>