Alexander Bock
fff6f8a627
General pass for code cleanup
2024-03-08 00:36:54 +01:00
Alexander Bock
6e29d898cf
Update copyright header
2024-02-06 15:53:24 +01:00
Malin E
71caf31f02
Small clean up
2023-04-13 11:27:11 +02:00
Malin E
6d8f7b2fbd
Handle override RenderBins from asset files
2023-04-13 10:59:23 +02:00
Malin E
184a8b59ac
Fix hole cutting or side by side stereo
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* And disable face culling for Orion model that is a one sided plane
2023-03-08 11:49:55 +01:00
Malin E
a3b5300684
Update model shader example shaders
2023-03-08 10:24:26 +01:00
Malin E
98836e5393
Fix manual depth test hole cutting
2023-03-03 08:44:13 +01:00
Malin E
896ca0f108
Make debug texture prettier
2023-03-01 17:33:26 +01:00
Malin E
bae8bbef3a
Clean up some shader code
2023-02-22 14:50:55 +01:00
Malin E
f6eac4f0c7
Take back manual depth test for the two pass model rendering
2023-02-21 18:08:38 +01:00
Malin E
7d2f781603
Only render with a two pass solution if the model is not opague
2023-02-08 14:14:59 +01:00
Malin E
14edda9e61
Remove problematic manual depth test code
2023-02-01 16:25:19 +01:00
Malin E
f490fccee6
Merge branch 'master' into feature/model-opacity
...
* Solve conflicts in ghoul, renderablemodel.cpp and iss.asset
2023-02-01 14:52:33 +01:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Malin E
560c58e499
Add manual depth test between models
2022-12-07 14:19:12 +01:00
Malin E
2cd09de2fa
Fix support for transparent models
2022-11-14 10:27:20 +01:00
Malin E
77beb4c3af
WIP First attempt at a solution
2022-09-14 14:36:33 +02:00
Alexander Bock
c1252902c7
More Code Cleanup ( #2192 )
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* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Malin Ejdbo
f65eaaba4d
Address OpenSpace PR comments
2021-02-05 14:14:13 +01:00
Malin Ejdbo
73fd118ee2
Merge branch 'master' into feature/multitexturing
...
* Resolve conflicts
2021-02-01 11:57:31 +01:00
Malin Ejdbo
22d0c947c7
Remove numbering of textures in model shader and update ghoul
2021-01-12 16:24:40 +01:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Jonathas Costa
3fbefa5324
Feature/orion changes ( #1359 )
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* Changed RenderableModel to allow user-control depth and blending.
* Updated RenderableModel to correctly handle the Orion Nebula model.
Co-authored-by: Alexander Bock <mail@alexanderbock.eu >
2020-11-04 13:11:25 +01:00
Jonathas Costa
db4f16f75f
Issue/1223 ( #1358 )
2020-11-04 12:59:42 +01:00
Malin Ejdbo
6eef29c423
Update Ghoul and add possiblity to force invivible meshes to render
...
* Update Ghoul
* Add setting in asset file to specify if invisible meshes should be
forced to render or not
* Change model shader to work with updated ghoul with embedded materials
and textures
* In shader, render forced invisible meshes with procedural pink and
green chessboard pattern
2020-10-26 11:16:56 +01:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Alexander Bock
157c653afc
Moved the volume.asset from customization to scene/milkyway/milkyway/volume.asset
...
Make the Galaxy volume a default
Small changes here and there
2019-08-23 16:36:43 +02:00
Jonathas Costa
33ce712e3a
Fixed Model rendering to work with the new HDR.
2019-08-20 15:34:48 -04:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
...
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Emil Axelsson
6007f1d70d
Feature/model lighting ( #670 )
...
* Fix NH texture and add lighting options
* Add missing comma
* Light sources: work in progress.
* Add light sources
* Remove unused values
* Add types to documentation
* Add light sources to various missions
* Code cleanup based on review
2018-07-13 09:01:43 +02:00
Jonathas Costa
206ff69e41
Fixed normals. ( #553 )
2018-03-14 13:18:19 -04:00
Alexander Bock
737e82584a
Issue/24 ( #549 )
...
* Implemented property animation mechanism
* Added easing functions to Ghoul and make them usable in animation
* Make sure that we don't leave properties around if SceneGraphNodes are deleted
* Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00
Jonathas Costa
95e0cf478d
Added support to G-Buffer. ( #532 )
2018-02-26 21:11:22 -05:00
Alexander Bock
dcfef3557f
Update copyright header
2017-12-29 20:11:22 +01:00
Alexander Bock
cedd8adf0d
Remove const qualifier from shaders as it causes shaders to not compile on Mac
2017-08-03 12:05:58 -04:00
Alexander Bock
19f8e30813
Change RenderableModel "Rotation.ModelTransform" to "ModelTransform"
...
Add Property descriptions to the documentation file
Remove update method from StaticTranslation
Remove spelling error in RenderableGlobe
Remove rotation from renderablemodel projection
Fix setting the Origin through the GUI
Reorder Optional and documentation arguments for DocumentationEntry, and making Optional a non-optional argument
2017-07-27 00:22:17 -04:00
Alexander Bock
77b15724b5
More shader cleanup
...
Remove dedicated logs folder
Change openspaceengine to create logs folder automatically
2017-07-19 15:44:30 -04:00
Alexander Bock
88265a469d
Cleanup of shader code
2017-07-19 01:27:01 -04:00
Alexander Bock
e7b08e1e25
Cleanup copyright information in shaders
2017-07-18 16:24:57 -04:00
Alexander Bock
35636890da
Various fixes for the New Horizons scene
...
- Fix transparency issue making the New Horizons module invisible
- Fix the offsets of the instruments on board New Horizons
- Fix the missing projections occurred by switching the radius specifications from PSC to regular coordinates
- Update the accurate kernel usage
2017-07-14 18:53:40 -04:00
Alexander Bock
94e3e11188
Update copyright header to 2017
...
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Kalle Bladin
6b9358f975
Update path to consider line fade and create proper bounding sphere for renderable model.
2016-08-09 19:59:51 -04:00
Kalle Bladin
4e0bbe2da0
Solve bug that cause some vertices to be misplaced in MultiModelGeometry and calculate MVP matrix for renderable model in double precision
2016-08-02 19:14:52 -04:00
Kalle
5883d75047
Update render function in renderable model to avoid precision errors and remove psc dependency.
2016-07-22 17:05:34 -04:00
Alexander Bock
906470f28e
Untabify the rest of the source files
...
Update Ghoul repository
2016-04-18 20:14:29 +02:00
Alexander Bock
f266f0bcee
Updated copyright header
2016-02-05 22:47:37 +01:00
Emil Axelsson
d4ff8119d1
refactor abuffer and add msaa support. volumes temporarily disabled.
2016-02-02 11:30:27 +01:00
Alexander Bock
ca7dcd4762
Move shaders into their correct modules
...
Add path determination to modules that automatically sets correct path resolve tokens
2015-05-21 15:17:38 +02:00