sylvass
79e85c36dd
Set max with to 90 columns
2021-12-02 11:55:21 -05:00
sylvass
816b394dc9
Set selection of target/browser in the Pair class instead of the module
2021-12-02 11:29:57 -05:00
sylvass
ef1af3b6be
Add set cartesian position to screenspace renderable
2021-12-01 11:10:48 -05:00
sylvass
0e548b4a1b
Merge branch 'master' into thesis/2021/skybrowser
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# Conflicts:
# data/assets/util/webgui.asset
# modules/webbrowser/src/screenspacebrowser.cpp
# src/rendering/renderengine.cpp
2021-11-30 10:47:46 -05:00
Malin E
8299e4db22
Address PR comments
2021-11-30 10:46:44 +01:00
sylvass
1542209c42
Add setter for enabled property for screenspacerenderable
2021-11-23 15:48:16 -05:00
Malin E
78b1f2c6e1
Remove support for sticky axis and sensitivity to Property type
2021-11-17 16:57:05 +01:00
Malin E
f591ba2195
Fix roll for controllers
2021-11-15 11:25:12 +01:00
Emma Broman
3d3db47d76
Small include updates to adapt to inputstate changes
2021-11-12 14:07:07 +01:00
Malin E
3fdae48092
Exchange normalisation property for joysticks to JoystickType
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* Joysticks can either be "JoystickLike" or "TriggerLike", where the
triggers are normalized and have the deadzone close to -1 instead to 0
* Solves issue with zoom friction not to turn off for controllers
2021-11-12 11:46:17 +01:00
Malin E
e075f8ae82
Merge branch 'master' into feature/multiple-joysticks
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* Solve conflicts in navigationhandler.cpp
2021-11-12 09:51:05 +01:00
Malin E
a515f85234
Add ability to bind a joystick axis to a property value
2021-11-11 09:27:54 +01:00
Alexander Bock
55ee3d2785
Remove the user data from the Lua function definition
2021-11-04 16:27:54 +01:00
Malin E
3526e14e66
Add support for several joysticks at the smae time
2021-11-04 13:19:43 +01:00
Malin E
8bddf38f02
Split InputState into MouseInputState and KeyboardInputState
2021-11-03 15:28:37 +01:00
Malin E
23eed7f023
Move abstract function updateStateFromInput to the concrete classes
2021-11-03 14:41:29 +01:00
Alexander Bock
0c295ef15d
Fix compile error introduced with previous commit
2021-11-02 15:11:34 +01:00
Alexander Bock
fb6807b1e0
Add the ability for lua libraries to define sublibraries
2021-11-01 22:44:32 +01:00
sylvass
c895f24989
Cleanup
2021-10-25 09:38:09 -04:00
Malin E
a8c74979c1
Merge branch 'master' into feature/animation-fixes
2021-10-25 10:51:13 +02:00
ElonOlsson
d7f9c1a124
merge with master
2021-10-14 11:07:01 -04:00
Malin E
fc4c3f1cfa
Merge branch 'master' into feature/animation-fixes
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* Resolve conflicts in scene.cpp
2021-10-14 14:23:24 +02:00
Alexander Bock
4a860fb01d
Some code facelifting
2021-10-14 10:31:46 +02:00
Malin E
659cc09e4b
Address PR comments
2021-10-12 08:52:03 +02:00
Emma Broman
bc306c6f1b
Fix globe transformations not updating from height map if simulation time paused ( #1766 )
2021-10-12 08:37:25 +02:00
Alexander Bock
76dd45e5ce
Event System ( #1741 )
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* Add implementation of the EventEngine to handle global event chains
* Add properties to SceneGraphNodes to determine two distance radii for camera-based events
2021-10-11 21:53:00 +02:00
Malin E
8992f983c6
Address PR comments
2021-10-11 14:00:19 +02:00
Malin E
5152258c9a
Add property to run or not run scripts at a time jump in
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scriptsScheduler
2021-10-11 10:39:57 +02:00
Malin E
e2c592e049
WIP: Add groups to scriptScheduler
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* NOTE: This breaks the backwards scripts
2021-10-08 19:17:06 +02:00
GPayne
a2a8f93ba5
Moved string bracket trim function to ghoul library
2021-10-07 16:10:00 -06:00
GPayne
c36ea36a43
Code review changes
2021-10-07 00:26:29 -06:00
Malin E
26101b66cc
Add action to play timelapse in reverse
2021-10-06 13:05:14 +02:00
ElonOlsson
03371c6cdb
Merge branch 'master' into thesis/2020/radiation
2021-10-05 14:52:38 -04:00
GPayne
80546313fd
Fixed handling of strings with quotes or brackets, and better table push
2021-10-03 21:03:32 -06:00
GPayne
9464530cdd
Changes to get lua table entries working using variant type
2021-10-01 16:44:20 -06:00
GPayne
450b101cd5
Adding support for lua table as a possible profile properties value
2021-09-28 20:35:53 -06:00
Malin E
6deac09604
Merge branch 'master' into feature/animation-fixes
2021-09-28 08:40:16 +02:00
Malin E
802f1e0d33
Merge branch 'master' into feature/animation-fixes
2021-09-23 11:40:32 +02:00
GPayne
2abf191f09
Improve scale value precision in ascii format recordings
2021-09-22 16:00:09 -06:00
GPayne
b00b900278
Get rid of some sessionrecording warnings
2021-09-22 15:58:59 -06:00
GPayne
a4d84d8703
Code review changes on new profile initialization
2021-09-16 23:11:02 -06:00
Malin Ejdbo
febd4c3b53
Add enable property to the ScriptScheduler
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* NOTE: A rebuild of the globals library will be required to make this
commit compile
2021-09-14 17:11:30 +02:00
ElonOlsson
423d854615
Merge branch 'master' into thesis/2020/radiation
2021-09-13 18:23:33 -04:00
GPayne
5b63fff944
Merge branch 'master' into feature/profileOverScene
2021-09-12 21:11:12 -06:00
GPayne
51f6c9d45b
Rearranged profile initializations and verified that all init correctly
2021-09-12 21:05:00 -06:00
GPayne
284c68f952
Finished support for modules and markInterestingNodes
2021-09-08 09:21:56 -06:00
GPayne
cd50c3e4cf
Working non-assetized initializations for profile sections besides modules and interesting nodes
2021-09-07 21:55:44 -06:00
Emma Broman
5620cec153
Add an OrbitAroundUp IdleBehavior
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Rotates around the y-axis of the node instead of the z-axis. Would be great if the nodes themselves knew about which axis of rotation would be to prefer.
2021-09-06 15:52:50 +02:00
Emma Broman
1516c066c9
Don't scale camera path speed if no duration was given
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Just using the current distance for camera speed works better than setting a default duration based on the path length
2021-08-25 15:58:28 +02:00
GPayne
194741d136
Reverted to combining assets into combined init followed by post-init
2021-08-25 00:02:45 -06:00