* Updated SGCT to latest commit, to include OpenVR convenience functions.
* Made OpenSpace application support OpenVR. Check CMake option "OPENSPACE_OPENVR_SUPPORT" to enable this functionality.
* Merged latest SGCT to remove ogl_header dependency in SGCTOpenVR header
* Merged latest SGCT with minor Mac gl/glew include fix for including SGCTOpenVR as it relies on inclusion of gl headers.
* CMake fix in OpenSpace app for resetting variables after unchecking OPENVR_SUPPORT.
* Created separate SGCT config files for Oculus Rift and HTC Vive HMD
* Update Ghoul to enable experimental GLM features
* Update SGCT repository
* Updated to latest SGCT version for latest fixes.
* Initial work to create SGCT configuration files from Lua
* More work on modularizing the SGCT configs
- Removing almost all pregenerated config files
- Working functions to create configurations with single and fisheye
rendering viewports
* Some more work on modular SGCT configurations
- Make more objects configurable
- Add documentation
- Make use of new `sgct.config.single` and `sgct.config.fisheye` functions
* Fix accidental commit
* Enable single configuration as default
* Do not remove single_fisheye.xml for inspiration
* Update single_fisheye.xml
* Update configuration_helper.lua
* Place multiview and multinode configuration files back
- ImageSequencer class added, requires planetary data service files (not added to openspace-data, too large)
: Given current time returns path to specific image in dataset for projection.
- Changes to RenderablePlanetProjection class to accomodate sequencing
- Fixed normal computation in reverse-mapping stage
- Rudimental target recognition (will prob. become part of separate class at some point - since both fov & proj classes do similar things)
Next up:
- Redo pluto mockup visualization & begin spreadsheet reader for instrument-switching.
- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
- Fixed the ABuffer rendering for intersecting volumes
- Added keyboard callback for toggling renderables
- Changed textures from ClampToBorder to ClampToEdge
- Fixed transferfunctions to clamp to edge instead of fade to black
- Added support for volume caching
- Fixed bug when moving camera in the direction or the origin causing
position lock
- Fixed camera being to only being affected on SGCT_PRESS and
SGCT_REPEAT