- Don't build the codegen unit tests if the OpenSpace unit tests are
disabled;
- Dropagate the value of this option to Ghoul's corresponding option,
unless Ghoul's option value has been forced;
* Update add add documentation for `RenderableDistanceLabel`
* Move distancelabel to `base` module and remove now empty `vislab` module
* Add examples for `RenderableNodeLine` and `RenderableDistanceLabel`
* Fix faultily formatted documentation ID for `RenderableNodeLine`
* Make `RenderableDistanceLabel` unit use units from distanceconversion file
And simplify how the different names for a unit are specified
* Use new distanceUnitList() function for other classes that uses the units
* Change default unit to correct option according to documentation
* Make the text property readonly for `RenderableDistanceLabel`
* Add property to specify the precision of the number
distance label precision to docs
* Add examples with different units and descriptors
* Add docs description to `RenderableNodeLine`
* Update name in one of the examples
* Remove redundant switch cases
* Apply suggestions from code review
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
---------
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Update some of the base documentation to make more sense on the docs page
* Add description for `RenderableConstellationBounds`
* Add description for `RenderableConstellationLines` and names file and labels details
* Remove redundant info from description
* Apply suggestions from code review
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
* Update constellation bound documentation based on review comments
* Update docs about labels for constellation lines as well
---------
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
* Use `TextureComponent` for `RenderableSphereImageLocal`
Cleans up code and makes texture reload automatically if the file changes
* Move a faultily located include
* Add description and update GUI property values
* Add examples with a single color
* Remove old example file
* Rename ellipse example and remove width
* Apply suggestions from code review
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Address review comments
* Also update renerable description
---------
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Add boxgrid examples
* Add description about the box grid renderable for the docs page
* change phrasing in example assets slightly
* Apply suggestions from code review
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Remove labels support for `RenderableBoxGrid`
---------
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Add screenspace version of debug plane, and an example
* Remove the old renderable
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Make `RenderableCartesianAxes` fade and fix opacity setting
* Update existing documentation of cartesian axes
* Add example with custom colros and parent node
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Include earth asset instead of using string identifer
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* There is now a bool setting to turn off depth writing and testing for
RenderableSpheres (useful for background images).
* There is also an Option setting to choose blending mode, similar to
the setting that RenderablModel has.
* NOTE: The default behaviour for RenderableSphere have now changed.
Before it was always additive blending that was used but now it is
default blending that is used by default. If additive blending is
wanted, then use the option setting and select it instead.
* added old GSM as Static, real GSM, SM, GSE and time dependent GSM and SM
* small formating
* i dont rember changing this, so taking it back
* added support for time dependent GSM and SM to work to year 2099
* added newer kernel
* added HEEQ and HEE
* better naming and descriptions
* rename lowercase
* naming rewrite
* fix after name change
* added earth centric tf files. sun centric left to do and .bpc files and .bsp files
* including kernels with asset.resource now. Left is weather to move or change examples/debugcoordinateaxes
* minor naming cleanup
* cleanup. remove comment
* getting rid of debugcoordinateaxes example asset