Alexander Bock
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4f4764209f
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Happy new year
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2023-01-02 11:19:33 +01:00 |
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Alexander Bock
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c1252902c7
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More Code Cleanup (#2192)
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
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2022-07-26 11:22:41 +02:00 |
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Alexander Bock
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d7d279ea16
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Happy new year
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2022-01-01 12:32:55 +01:00 |
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Alexander Bock
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744ba0dc9b
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Feature/side by side (#1613)
* Make atmosphere, raycasting, and trails work with side_by_side stereo
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2021-05-28 23:31:10 +02:00 |
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Alexander Bock
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29a76c7d33
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Coding style pass on shader code
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2021-01-02 21:11:13 +01:00 |
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Alexander Bock
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7004c02b86
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Happy new year
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2021-01-02 15:26:51 +01:00 |
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Alexander Bock
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43851899c7
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Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
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2020-02-13 14:59:13 +01:00 |
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Jonathas Costa
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60813e3209
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Final version with volume depth interpolation.
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2019-11-26 11:06:39 -05:00 |
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Jonathas Costa
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caa02ca20a
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Clean up. Added the raycasting number of steps as a slider for user's control.
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2019-11-12 17:19:23 -05:00 |
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Jonathas Costa
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0fce6a8d26
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Super-fast volume (aka Downscaled Volume Rendering).
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2019-11-10 14:17:23 -05:00 |
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Jonathas Costa
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b591af3c2a
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Initial tests for performance improvements.
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2019-10-11 18:11:22 -04:00 |
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Alexander Bock
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9c1cb0c966
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Make Hue slider behave as expected (closes #958)
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2019-09-16 14:53:36 +02:00 |
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Emil Axelsson
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67757a903c
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Cleanup raycasting
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2019-09-10 15:25:48 +02:00 |
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Jonathas Costa
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cf3efb4591
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Changed array type to old style in glsl.
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2019-08-22 18:36:27 -04:00 |
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Jonathas Costa
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0c48f5ef38
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Added back resolveframebuffer.vert. It's used by volume rendering shaders.
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2019-08-22 18:07:20 -04:00 |
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Jonathas Costa
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2c5fab7120
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Removed unsused files and code.
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2019-08-22 18:04:06 -04:00 |
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Jonathas Costa
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8919a48ce9
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Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway
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2019-08-22 17:04:41 -04:00 |
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Jonathas Costa
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fea10b358d
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Clean up.
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2019-08-22 17:03:12 -04:00 |
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Alexander Bock
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7064c02738
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Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway
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2019-08-22 17:45:43 +02:00 |
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Jonathas Costa
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b51eb799a5
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Clean up and re-nameing.
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2019-08-21 11:25:38 -04:00 |
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Alexander Bock
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dfd85fddb6
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Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway
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2019-08-20 14:49:31 +02:00 |
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Alexander Bock
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aa3ac0e3f2
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Merge branch 'master' into feature/FXAA
# Conflicts:
# include/openspace/rendering/framebufferrenderer.h
# include/openspace/rendering/renderer.h
# src/rendering/framebufferrenderer.cpp
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2019-08-20 14:47:01 +02:00 |
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Alexander Bock
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ed6082aace
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Some smaller fixes
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2019-08-20 10:04:20 +02:00 |
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Jonathas Costa
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799d9e8cdf
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Changes in volume rendering for FXAA.
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2019-08-19 16:16:20 -04:00 |
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Jonathas Costa
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e1ef84fb16
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Merge branch 'feature/milkyway-galaxy' into integration/FXAA_Vol_Milkway
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2019-08-19 15:41:54 -04:00 |
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Jonathas Costa
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15d6586e06
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Get rid of MSAA GUI and updated framebuffer volume rendering (need more tests here).
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2019-08-19 14:31:28 -04:00 |
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Jonathas Costa
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1fb65887d2
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Even faster...
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2019-08-19 10:39:48 -04:00 |
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eriksunden
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a9fd242386
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Fixed boundary artifacts in general for volume rendering. Look and feel of rendering is now very nice. Also the stars fade nicely now.
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2019-08-19 14:16:36 +02:00 |
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Jonathas Costa
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bb44ed59d1
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Ultra fast OpenSpace (still need some cleanning here and there). :-p
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2019-08-18 15:59:17 -04:00 |
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Jonathas Costa
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844ea5f3d2
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Added FXAA.
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2019-08-16 13:44:56 -04:00 |
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Jonathas Costa
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f69545a4d7
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Added HDR bypass.
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2019-08-15 17:07:25 -04:00 |
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Jonathas Costa
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8a66c0d3ee
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Added flag for disable LDR to HDR for true HDR color values.
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2019-08-15 14:46:44 -04:00 |
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Jonathas Costa
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17d43d4c93
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Removed unsused TMOs. Removed unused sliders and adjusted to default position others.
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2019-08-15 14:23:14 -04:00 |
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Jonathas Costa
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3a0b5f0c15
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Changed rendering order back for orbits and other improvements.
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2019-08-01 12:20:36 -04:00 |
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Jonathas Costa
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20d24764e7
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Cleaned code and removed unused features.
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2019-07-22 16:05:00 -04:00 |
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Jonathas Costa
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df6c90b1ee
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Separated filters and cache from HDR.
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2019-07-22 10:25:44 -04:00 |
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Jonathas Costa
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dc1ab017c6
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Adding back in the right buffer.
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2019-07-17 18:28:06 -04:00 |
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Jonathas Costa
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0f09c36aa2
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Bring back changes for transparency and added new error protection for big components.
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2019-07-15 10:31:08 -04:00 |
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Jonathas Costa
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cb36a25d5a
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Improve FB renderer pipeline.
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2019-07-14 18:32:00 -04:00 |
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Jonathas Costa
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2e751d0c66
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Improved final image quality. Enabled automatic bloom. Fixed inverse HDR.
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2019-07-14 18:01:49 -04:00 |
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Jonathas Costa
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3c5f4afc3f
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Super duper bloom.
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2019-07-13 16:54:44 -04:00 |
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Jonathas Costa
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e3775849a3
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Even faster bloom.
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2019-07-13 16:21:20 -04:00 |
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Jonathas Costa
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470a6d56d5
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Faster bloom.
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2019-07-13 15:39:31 -04:00 |
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Jonathas Costa
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2eed220261
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Decreased Gaussian Filter size in order to improve performance of bloom.
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2019-07-03 10:27:59 -04:00 |
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Jonathas Costa
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420879c28b
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Fixed and Improved ping pong.
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2019-07-03 09:43:55 -04:00 |
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Jonathas Costa
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f3e972790b
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Fixed bloom. Improved performance.
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2019-06-27 22:00:19 -04:00 |
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Jonathas Costa
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6b5ce52173
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Merged master. It broke the bloom filter.
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2019-06-19 20:47:37 -04:00 |
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Alexander Bock
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f990aaf01c
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Copyright header cleanup
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2019-05-16 16:56:56 -06:00 |
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Jonathas Costa
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26e55cab90
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Fixing tmo by mipmapping.
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2019-02-26 15:47:08 -05:00 |
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Jonathas Costa
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0502197336
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Improved memory consumption and performance. Added default parameters.
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2019-02-25 10:02:25 -05:00 |
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