Commit Graph

16 Commits

Author SHA1 Message Date
Michal Marcinkowski
f032b4e3b0 Merge branch 'develop' into solarsystem2
Conflicts:
	.gitignore
	include/openspace/rendering/renderablefov.h
	src/CMakeLists.txt
	src/rendering/model/renderablemodel.cpp
	src/rendering/renderablefov.cpp
	src/rendering/renderablepath.cpp
	src/rendering/renderabletrail.cpp
	src/util/factorymanager.cpp
2014-12-15 13:23:30 -05:00
Jonas Strandstedt
37a59f3f09 Removed assertions from renderable constructors
- Removed assertions from RenderableFieldlines constructor
- Removed assertions from RenderableFov constructor, the variables wasn't
  even used.
- Removed assertions from RenderablePath constructor
- Fixed missing delete[] is RenderableSphericalGrid
- Removed assertions from RenderableTrail constructor, added glDelete*
  functions
- Removed assertions from RenderablevolumeGL constructor
2014-12-12 10:59:28 +01:00
jonasstrandstedt
81caf96d72 Started working on Renderables
- Making sure isReady is properly set
- Making sure initialization is done correctly
- Making sure deinitialization is done correctly
2014-12-10 19:43:38 +01:00
Michal Marcinkowski
bd841c488c Merge branch 'develop' into solarsystem2
Conflicts:
	.gitignore
	src/rendering/renderablefov.cpp
	src/rendering/renderablepath.cpp
	src/scenegraph/scenegraph.cpp
	src/util/factorymanager.cpp
2014-12-08 21:26:38 -05:00
michal
bd74acedd3 fixing stupid git mistake. 2014-11-28 17:15:13 -05:00
michal
a5c232eb88 Tidying up. 2014-11-28 14:41:59 -05:00
Alexander Bock
4de8071efe Force all Renderables to declare an 'isReady' function to circumvent assertion triggers when a crucial element of initialization fails
Fix velocity in RenderableStars
2014-11-28 01:41:26 +01:00
michal
845469b15d Merge branch 'develop' into solarsystem2
Conflicts:
	openspace.cfg
	shaders/generated/constants.hglsl
	src/engine/openspaceengine.cpp
	src/rendering/renderablefov.cpp
	src/rendering/renderablepath.cpp
	src/rendering/renderabletrail.cpp
	src/util/spicemanager.cpp
2014-11-26 13:42:36 -05:00
michal
4c8814b237 Projective Texturing
Created test class based on renderableplanet & co.
Doing it this way carries some implications that need discussing.
2014-11-24 14:06:50 -05:00
Jonas Strandstedt
f85e18dc18 OS X now doesn't crash for volumes
- Fixed a few warnings
2014-11-05 17:11:27 +01:00
michal
79b75aa572 field of view rendering. Intermediate commit.
Working on trying to get the fov-on-surface square to render.
2014-11-01 18:41:09 -04:00
michal
21745b91a5 new class - renderabletrail - will later be renamed and current replace renderableephemeris.
Right now just adding a bunch of mod files, i know this is rather ugly but i just need it to work for friday.
2014-10-07 18:44:14 -04:00
michal
96853d579b added changes to make things work on my end 2014-10-06 18:48:47 -04:00
Jonas Strandstedt
3cad506b5b PowerScaling modifications
- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
Alexander Bock
7359adf400 Replaced RuntimeData with separate, temporary structs that are passed around 2014-09-26 13:29:01 +02:00
michal
700f590a2a SPICE-time dependency, retrieval of spice ephemerides and rotational matrix + coordinate references.
Added functionality:
- New class renderablesphericalgrid is repurposed code from powerscaledsphere class.
  Due to z-buffer issues used as reference grid to confirm planetary orbits are correct.
  This has been a major problem as prior we had no visual reference.
  Now we have a Galactic-, Celestial- and Ecliptic-coordinate grid.
  To this also added separate shader: grid_vs.glsl / grid_fs.glsl
  These grids have a static-rotational matrix derived from partiview (thanks to Brian)
  since spice req. to-from frame to compute rotational matrix.

Time dependency:
- Added struct RuntimeData - which for now only contains openspace time and is passed to all renderables
- All renderables accept runtimeData, keep private reference and use for computation of rotational matrix
- This obviously carries corresponding changes to Scenegraph and ScenegraphNode.

Spicemanager:
- Added function that more easily provides access to rotational matrix used in spice
 (used in renderableplanet for computing planetary objects spin around axis)

Ephemeris-classes:
- Now compute ephemeris from spice based on timeepoch in runtimedata
  TODO: once z-buffer fixed - set ephemeris correctly as meters (not kilometers)

Renderengine:
- Advances time with the advanceTime method in RuntimeData struct

ISSUES:
- Our Y axis NOT same as SPICE or star-catalogue, all renderables rotated now 90deg, needs redefinition,
  lots of debugging and major headaches before this conclusion.
- Depth buffer needs to be fixed in order to properly place planets.
- Spice kernels have finite time-range, when time stops - simulation ends - ugly fix: reset time to zero.
  Possible fix: kernels de431 (part 1-2) cover huge timespan and most likely have functions to extrapolate time,
  drawback is that they are 1,7 gb each.

TODO:
- Compute and draw dynamic ephemeries for each renderable. Either do full year sweep then update for each point or
  create a tail of linesegments for each planet. Dont know yet how to do this, would like spicephemeris to be
  sub-class of Renderable (have own render() method) - good/bad?
2014-09-19 20:32:33 -04:00