Alexander Bock
f1fe2f197b
General code cleanup
2020-04-14 15:48:58 +02:00
Alexander Bock
84d3878be3
Ignore uniform warnings for cases when disabling the night layers on Earth ( closes #1136 )
2020-04-14 13:19:19 +02:00
Alexander Bock
5e29145395
Coding style cleanup
2020-02-14 19:37:06 +01:00
Alexander Bock
9cb1169d58
Merge pull request #1063 from OpenSpace/bug/macosbuild
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macos compile and build (still needs ring shader const fix)
2020-02-10 23:39:39 +01:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Micah Acinapura
db8a0d16c9
Merge branch 'master' into bug/macosbuild
2020-02-10 15:43:44 -05:00
Alexander Bock
6fe993820f
Remove spaces from property owners
2020-02-10 21:22:05 +01:00
Alexander Bock
49c793d976
Update Ghoul version
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Add initial Tracy profiling macros
2020-02-10 14:50:41 +01:00
Alexander Bock
9491f73803
More GLM initialization fixes
2020-02-10 01:18:27 +01:00
Micah Acinapura
f15dc43e9d
uniform cleanup
2020-01-31 10:31:41 -05:00
Micah Acinapura
723e7e220e
Merge branch 'issues/1062' into bug/macosbuild
2020-01-31 09:38:13 -05:00
Alexander Bock
9b43b08368
Convert property owner identifiers to camel case
2020-01-31 08:22:40 -05:00
Jonathas Costa
4651f6db38
Set the maximum number of samples to 7.
2020-01-30 18:10:16 -05:00
Jonathas Costa
823e83047d
Second round adding constant parameters.
2020-01-30 17:46:53 -05:00
Micah Acinapura
12b04f38bd
macos compile and build (still needs ring shader const fix)
2020-01-29 21:43:06 -05:00
Jonathas Costa
b19147fba7
Fixed bug was making atm disapear when night/water layer weren't active.
2020-01-27 12:07:15 -05:00
Alexander Bock
76240c3edd
Coding style updates
2020-01-11 21:07:38 +01:00
Jonathas Costa
684ba237ec
Fixed Sun's shadow below rings.
2020-01-06 09:17:11 -05:00
Alexander Bock
fdfad19476
Coding style fixes
2019-12-16 11:27:53 +01:00
Jonathas Costa
b41edb9c02
Added more control over shadow generation. Added documentation. Merged Master.
2019-12-08 14:50:19 -05:00
Jonathas Costa
099488106a
Fixed issues in Shadows and improved quality.
2019-11-26 16:13:46 -05:00
Jonathas Costa
74c754d923
Viewing Map.
2019-11-15 17:32:43 -05:00
Jonathas Costa
2537b9e16b
Fixed shadow's dependency.
2019-11-11 09:57:46 -05:00
Jonathas Costa
2df5a4c9bc
Improved shadows quality and added planet shadows.
2019-10-14 12:17:14 -04:00
Jonathas Costa
d4ad7c3394
Improved performance. Clean up.
2019-10-11 17:17:06 -04:00
Jonathas Costa
e8d623053b
Improved code.
2019-10-09 17:10:13 -04:00
Jonathas Costa
ab076fd3d2
Added shadow and ring components to Globebrowsing and shaders for shadows.
2019-10-08 16:38:12 -04:00
Alexander Bock
743c9e314c
Ignore uniform errors when setting distance scale factor in RenderableGlobe ( closes #974 )
2019-09-16 11:37:23 +02:00
Jonathas Costa
33ce712e3a
Fixed Model rendering to work with the new HDR.
2019-08-20 15:34:48 -04:00
Alexander Bock
566fe7f434
Adding documentation to RenderableGlobe and layers ( closes #651 )
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Fix mars after detecting that identifiers were missing
2019-07-30 17:48:43 +02:00
Alexander Bock
fc28b98db9
Add basic instrumentation options to the renderengine and globebrowsing module
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Instrumentation is disabled on default, but can be enabled in CMake
2019-07-19 09:55:41 +02:00
Emil Axelsson
a39d590b95
Fix copy and paste error
2019-07-17 12:02:01 +02:00
Alexander Bock
d0c04cfc6b
Various code cleanup
2019-06-18 10:47:15 +02:00
Alexander Bock
8f6520ea8f
Feature/offline rendering ( #906 )
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* Added functionality of saving out screenshots (with fixed FPS) from a recorded session during playback.
* Test of feature to request if all data is ready to be rendered, primary used in GlobeBrowsing. Need to go over how chunkTiles are set to OK (some are never OK..).
* Estimated having working request of checking if chunks with correct level have their color and height data loaded and ready to be rendered. Will re-enable frames saving and try making a movie.
* Created adaptive LOD factor based on available/unavailable tile data (such that we don't run a lot of iterations with asking for a pile of data that does not fit in the tile cache).
* Made it able to specify tile cache size in configurastion file. Renamed other Cache value to WMSCache, as we have the TileCache as well.
* Fix for when focus node has nor renderable, when checking for if dersired data has been loaded. Should probably check all renderable/planets anyway, not just a focus object.
2019-06-18 10:15:35 +02:00
GPayne
7d301114af
Add check to prevent nullptr access in renderable globe update
2019-05-20 20:24:46 -06:00
Alexander Bock
cc69ef5cdd
Small cleanup fixes
2019-05-20 18:01:24 -06:00
Micah Acinapura
8ae5016556
dont add labelproperty for globes with no labels;
2019-05-19 10:38:27 -04:00
Alexander Bock
0bb6b9d0e5
Cleanup
2019-05-18 17:31:06 -06:00
Alexander Bock
e03bf6fc2e
Correctly reset uniform values when changing labels ( closes #812 )
2019-05-18 17:09:49 -06:00
Jonathas Costa
2b183b721b
Feature/new globe labels ( #783 )
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Adding globe labels for planets
https://github.com/OpenSpace/OpenSpace/issues/213
2019-05-16 21:34:07 +02:00
Alexander Bock
595cbc4bcf
Feature/cleanup ( #837 )
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* Style guide fixes
* Various cleanups
* Update SGCT
2019-05-03 13:27:43 +02:00
Emil Axelsson
50ff2d96d2
Cleanup for Spheres and PSC ( #827 )
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* Fade fixes
* Clean up RenderableSphere. Add orientation properties.
* Sane defaults for Digital Universe
* Clean up New Horizons related code
* Add basic scene
* Add ability to initialize rotation as quaternion and mat3
* Adapt legacy code to new Renderable interface
2019-04-24 13:34:49 +02:00
Jonathas Costa
9325e7fac3
Fixed unforms problems when eclipses are activated. ( #797 )
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* Fixed unforms problems when eclipses are activated.
2019-03-24 13:21:07 +01:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
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* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
c7a96a6b59
Address clang tidy complaints
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Update Ghoul repository
Update SGCT repository
2018-11-30 15:34:09 -05:00
Alexander Bock
65195975bb
Add display showing the number of active layers
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Automatically disable last layer if number of texture units is exhausted
Closes #427
2018-11-21 17:32:51 -05:00
Alexander Bock
cba6201b67
Minor coding style changes
2018-11-07 13:49:33 -05:00
Emil Axelsson
e206099c4f
Merge branch 'master' of github.com:OpenSpace/OpenSpace
2018-11-06 14:58:50 -05:00
Emil Axelsson
c58ae52735
Breaking change: Change property owner identifier renderable to Renderable
2018-11-06 14:58:11 -05:00
Alexander Bock
7a3a8a5cf6
Misc coding style cleanups
2018-11-06 12:02:56 -05:00