mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 09:10:18 -06:00
76 lines
3.1 KiB
GLSL
76 lines
3.1 KiB
GLSL
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2025 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#ifndef _FLOATOPERATIONS_GLSL_
|
|
#define _FLOATOPERATIONS_GLSL_
|
|
|
|
/**
|
|
* Convert a positive floating point distance [0, 10^27]
|
|
* (size of observable universe)
|
|
* to a float in the range [-1, 1], suitable for depth buffer storage.
|
|
* Note: This needs to be a monotonic function, so that the value can
|
|
* still be used for depth comparison.
|
|
*/
|
|
float normalizeFloat(float inpt) {
|
|
if (inpt > 1.0) {
|
|
return inpt / pow(10, 30);
|
|
}
|
|
else {
|
|
return inpt - 1.0;
|
|
}
|
|
}
|
|
|
|
float denormalizeFloat(float inpt) {
|
|
if (inpt < 0.0) {
|
|
return inpt + 1.0;
|
|
}
|
|
else {
|
|
return inpt * pow(10, 30);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Compute the length of a vector.
|
|
* Supporting huge vectors, where the square of any of the components is too large to be
|
|
* represented as a float.
|
|
*/
|
|
float safeLength(vec4 v) {
|
|
float m = max(max(max(abs(v.x), abs(v.y)), abs(v.z)), abs(v.w));
|
|
if (m > 0.f) {
|
|
return length(v / m) * m;
|
|
}
|
|
else {
|
|
return 0.f;
|
|
}
|
|
}
|
|
|
|
float safeLength(vec3 v) {
|
|
return safeLength(vec4(v, 0.0));
|
|
}
|
|
float safeLength(vec2 v) {
|
|
return safeLength(vec4(v, 0.0, 0.0));
|
|
}
|
|
|
|
#endif // _FLOATOPERATIONS_GLSL_
|