Files
OpenSpace/modules/globebrowsing/meshes/trianglesoup.h
Alexander Bock 0d03177d43 Feature/globebrowsingcleanup (#230)
* Initial restructuring of the Globebrowsing branch

* Update Ghoul repository
Fix include guards

* More cleanup

* Split texttileprovider subclasses into separate files

* Move TileProviders into namespace

* Convert static class methods into free functions

* Splitting tile subclasses into their own files
Remove `using namespace` from header file

* Split TileDataSet subclass into separate file
Update SGCT reference

* Move shader preprocessing data into internal class

* More Globebrowsing cleanup

* More cleanup
Remove unused Convexhull class
2017-02-15 21:20:05 +01:00

109 lines
4.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___TRIANGLESOUP___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___TRIANGLESOUP___H__
#include <ghoul/glm.h>
#include <ghoul/misc/boolean.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <vector>
namespace openspace {
namespace globebrowsing {
/**
* Class to hold vertex data and handling OpenGL interfacing and rendering.
* A <code>TriangleSoup</code> has all data needed such as position buffer and normal
* buffer but all data is not necessarily needed for all purpouses so some vertex buffers
* such as normals can be disabled if not needed.
*/
// TODO : Possibly render triangle strips in this class instead of triangles since
// that is faster
class TriangleSoup {
public:
using Positions = ghoul::Boolean;
using TextureCoordinates = ghoul::Boolean;
using Normals = ghoul::Boolean;
TriangleSoup(
std::vector<unsigned int> elements, // At least elements are required
Positions usePositions = Positions::No,
TextureCoordinates useTextures = TextureCoordinates::No,
Normals useNormals = Normals::No);
~TriangleSoup();
// Setters
void setVertexPositions(std::vector<glm::vec4> positions);
void setVertexTextureCoordinates(std::vector<glm::vec2> textures);
void setVertexNormals(std::vector<glm::vec3> normals);
void setElements(std::vector<unsigned int> elements);
/**
* Calls OpenGL's draw function to draw the triangles defined in the vertex buffers
* using the current bound program object.
* The vertex buffer attribute input locations to the shader program comes in the
* order of positions (0), texture coordinates (1) and normals (2).
* The input locations in the shader program should be specified to match these
* locations.
*/
void drawUsingActiveProgram();
protected:
// Determines what attribute data is in use
bool _useVertexPositions;
bool _useTextureCoordinates;
bool _useVertexNormals;
struct Vertex {
GLfloat position[4];
GLfloat texture[2];
GLfloat normal[3];
private:
GLubyte padding[28]; // Pads the struct out to 64 bytes for performance increase
};
// Vertex data
std::vector<Vertex> _vertexData;
std::vector<GLuint> _elementData;
private:
bool updateDataOnGPU();
// GL handles
GLuint _vaoID;
GLuint _vertexBufferID;
GLuint _elementBufferID;
bool _gpuDataNeedUpdate;
};
} // namespace globebrowsing
} // namespace openspace
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___TRIANGLESOUP___H__