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88 lines
3.8 KiB
C++
88 lines
3.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SOLARBROWSING___SPACECRAFTCAMERAPLANE___H__
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#define __OPENSPACE_MODULE_SOLARBROWSING___SPACECRAFTCAMERAPLANE___H__
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/programobject.h>
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#include <memory>
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namespace ghoul::opengl { class Texture; }
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namespace openspace {
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class TransferFunction;
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class SpacecraftCameraPlane {
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public:
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SpacecraftCameraPlane(double moveDistance);
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void render(const RenderData& data, ghoul::opengl::Texture& imageryTexture,
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TransferFunction* lut, const glm::dvec3& sunPositionWorld, float planeOpacity,
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float contrastValue, float gammaValue, bool enableBorder, bool enableFrustum,
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const glm::vec2& currentCenterPixel, float currentScale,
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float multipleImageryOffset, bool isCoronaGraph);
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void update();
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void createPlaneAndFrustum(double moveDistance);
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// TODO(mnoven) : Pre process image, no need to set uniforms
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//void setUniforms();
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bool isReady();
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bool destroy();
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const glm::vec3& normal() const;
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const glm::dvec3& worldPosition() const;
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const glm::dmat4& worldRotation() const;
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//glm::dvec3 _planePosSpacecraftRefFrame;
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//glm::dmat4 _sunToSpacecraftTransform;
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private:
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std::unique_ptr<ghoul::opengl::ProgramObject> _frustumShader;
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std::unique_ptr<ghoul::opengl::ProgramObject> _planeShader;
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GLuint _frustum;
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GLuint _frustumPositionBuffer;
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GLuint _quad;
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GLuint _vertexPositionBuffer;
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glm::dvec3 _position;
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glm::dmat4 _rotation;
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glm::vec3 _normal;
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double _gaussianMoveFactor;
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float _size;
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void createFrustum();
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void createPlane();
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bool initialize();
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_SOLARBROWSING___SPACECRAFTCAMERAPLANE___H__
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