Files
OpenSpace/include/openspace/rendering/texturecomponent.h
Alexander Bock ccdc5a5dc3 Feature/filesystem cleanup (#1587)
* Adapting to the changes in Ghoul
* First step of moving filesystem functions to std
* Remove persistence flag from cachemanager
2021-05-16 20:26:49 +02:00

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3.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2021 *
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* The above copyright notice and this permission notice shall be included in all copies *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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#ifndef __OPENSPACE_CORE___TEXTURECOMPONENT___H__
#define __OPENSPACE_CORE___TEXTURECOMPONENT___H__
#include <ghoul/opengl/texture.h>
#include <filesystem>
namespace ghoul::filesystem { class File; }
namespace ghoul::opengl {class Texture; }
namespace openspace {
class TextureComponent {
public:
using Texture = ghoul::opengl::Texture;
const Texture* texture() const;
Texture* texture();
void setFilterMode(Texture::FilterMode filterMode);
void setWrapping(Texture::WrappingMode wrapping);
void setShouldWatchFileForChanges(bool value);
void setShouldPurgeFromRAM(bool value);
void bind();
void uploadToGpu();
// Loads a texture from a file on disk
void loadFromFile(const std::filesystem::path& path);
// Function to call in a renderable's update function to make sure
// the texture is kept up to date
void update();
private:
std::unique_ptr<ghoul::filesystem::File> _textureFile;
std::unique_ptr<Texture> _texture;
Texture::FilterMode _filterMode = Texture::FilterMode::LinearMipMap;
Texture::WrappingMode _wrappingMode = Texture::WrappingMode::Repeat;
bool _shouldWatchFile = true;
bool _shouldPurgeFromRAM = true;
bool _fileIsDirty = false;
bool _textureIsDirty = false;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___TEXTURECOMPONENT___H__