mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-31 00:10:26 -06:00
cdcacff53bc135fca55210ab3a52f136314a3ca0
* Initial SDF font generation work. * Text now correctly displaying with proper spacing. * Fix untextured draws, implement custom rectangles. * Fix regular image display. * Slightly refactor ImGui rendering. * Implement outlines. * Implement bevel. * Create host device after loading the module if the installer wasn't run. * Move ImGui files to its own folder. * Fix outline sizes. * Fix default ImGui font and font scales. * Update font atlas files.
UnleashedRecomp
Building
- Clone UnleashedRecomp with submodules (or run
update_submodules.batto ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
- Decompress and decrypt
default.xex, apply the title update patch (default.xexp), and place the resulting file in./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 (not Preview) and wait for CMake generation to complete. If you don't plan to debug, switch to the
x64-Clang-Releaseconfiguration. - Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
- Add a
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.
Description
Releases
4
Languages
C++
94.2%
CMake
3.4%
HLSL
2%
C
0.4%