mirror of
https://github.com/WinDurango/WinDurango.git
synced 2026-01-04 10:19:41 -06:00
Implement event handling and logging improvements
- Updated `ChatMuteList` to implement `UserMuteStateChanged` methods with logging and event handling. - Modified `UserDisplayInfo` methods to log informational messages instead of throwing exceptions. - Introduced `m_notificationPositionHint` in `SystemUI` and updated `SetNotificationPositionHint` to log changes. - Updated header files to declare new static members for better accessibility.
This commit is contained in:
@@ -6,10 +6,12 @@ namespace winrt::Windows::Xbox::Chat::implementation
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{
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winrt::event_token ChatMuteList::UserMuteStateChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::Chat::UserMuteStateChangedEventArgs> const& handler)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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LOG_WARNING("ChatMuteList::UserMuteStateChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::Chat::UserMuteStateChangedEventArgs> const& handler) Stubbed!!");
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return m_muteEvent.add(handler);
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}
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void ChatMuteList::UserMuteStateChanged(winrt::event_token const& token) noexcept
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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LOG_WARNING("ChatMuteList::UserMuteStateChanged(winrt::event_token const& token) Stubbed!!");
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m_muteEvent.remove(token);
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}
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}
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@@ -9,6 +9,8 @@ namespace winrt::Windows::Xbox::Chat::implementation
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static winrt::event_token UserMuteStateChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::Chat::UserMuteStateChangedEventArgs> const& handler);
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static void UserMuteStateChanged(winrt::event_token const& token) noexcept;
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private:
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inline static winrt::event<winrt::Windows::Foundation::EventHandler<winrt::Windows::Xbox::Chat::UserMuteStateChangedEventArgs>> m_muteEvent;
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};
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}
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namespace winrt::Windows::Xbox::Chat::factory_implementation
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@@ -6,39 +6,40 @@ namespace winrt::Windows::Xbox::System::implementation
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{
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hstring UserDisplayInfo::Gamertag()
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{
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LOG_NOT_IMPLEMENTED();
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LOG_INFO("UserDisplayInfo::Gamertag() called");
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hstring gamertag = L"durangler" + m_gamertag;
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return gamertag;
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}
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uint32_t UserDisplayInfo::GamerScore()
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{
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LOG_NOT_IMPLEMENTED(); return 0;
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LOG_INFO("UserDisplayInfo::GamerScore() called");
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return 0;
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}
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hstring UserDisplayInfo::ApplicationDisplayName()
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{
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LOG_NOT_IMPLEMENTED();
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LOG_INFO("UserDisplayInfo::GameDisplayName() called");
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return winrt::to_hstring("WinDurango");
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}
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hstring UserDisplayInfo::GameDisplayName()
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{
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LOG_NOT_IMPLEMENTED();
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LOG_INFO("UserDisplayInfo::GameDisplayName() called");
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hstring gamertag = L"durangler" + m_gamertag;
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return gamertag;
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}
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int32_t UserDisplayInfo::Reputation()
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{
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LOG_NOT_IMPLEMENTED();
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LOG_INFO("UserDisplayInfo::Reputation() called");
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return 1;
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}
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winrt::Windows::Xbox::System::UserAgeGroup UserDisplayInfo::AgeGroup()
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{
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Logger::Info("UserDisplayInfo::AgeGroup() called");
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LOG_INFO("UserDisplayInfo::AgeGroup() called");
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return UserAgeGroup::Unknown;
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}
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winrt::Windows::Foundation::Collections::IVectorView<uint32_t> UserDisplayInfo::Privileges()
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{
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LOG_NOT_IMPLEMENTED();
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LOG_INFO("UserDisplayInfo::Privileges() called");
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auto vector = winrt::single_threaded_vector<uint32_t>();
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vector.Append(1);
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return vector.GetView();
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@@ -8,8 +8,11 @@
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void* g_pD3D11XEventFunc = nullptr;
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void* g_pWDWaitForKeyboardFunc = nullptr;
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namespace winrt::Windows::Xbox::UI::implementation
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{
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winrt::Windows::Xbox::UI::NotificationPositionHint SystemUI::m_notificationPositionHint =
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winrt::Windows::Xbox::UI::NotificationPositionHint::TopRight;
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winrt::Windows::Foundation::IAsyncAction SystemUI::ShowEpgAsync(winrt::Windows::Xbox::System::IUser requestingUser, winrt::Windows::Foundation::Collections::IIterable<winrt::Windows::Foundation::Collections::IKeyValuePair<hstring, winrt::Windows::Foundation::IInspectable>> propertySet)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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@@ -114,7 +117,44 @@ namespace winrt::Windows::Xbox::UI::implementation
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}
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void SystemUI::SetNotificationPositionHint(winrt::Windows::Xbox::UI::NotificationPositionHint const& value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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LOG_WARNING("SystemUI::SetNotificationPositionHint called.. Function Stubbed!!!");
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switch (value)
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{
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case winrt::Windows::Xbox::UI::NotificationPositionHint::BottomCenter:
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LOG_WARNING("SystemUI::SetNotificationPositionHint: Setting NotificationPositionHint to BottomCenter.\n");
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m_notificationPositionHint = value;
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break;
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case winrt::Windows::Xbox::UI::NotificationPositionHint::BottomLeft:
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LOG_WARNING("SystemUI::SetNotificationPositionHint: Setting NotificationPositionHint to BottomLeft.\n");
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m_notificationPositionHint = value;
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break;
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case winrt::Windows::Xbox::UI::NotificationPositionHint::BottomRight:
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LOG_WARNING("SystemUI::SetNotificationPositionHint: Setting NotificationPositionHint to BottomRight.\n");
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m_notificationPositionHint = value;
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break;
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case winrt::Windows::Xbox::UI::NotificationPositionHint::TopCenter:
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LOG_WARNING("SystemUI::SetNotificationPositionHint: Setting NotificationPositionHint to TopCenter.\n");
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m_notificationPositionHint = value;
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break;
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case winrt::Windows::Xbox::UI::NotificationPositionHint::TopLeft:
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LOG_WARNING("SystemUI::SetNotificationPositionHint: Setting NotificationPositionHint to TopLeft.\n");
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m_notificationPositionHint = value;
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break;
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case winrt::Windows::Xbox::UI::NotificationPositionHint::TopRight:
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LOG_WARNING("SystemUI::SetNotificationPositionHint: Setting NotificationPositionHint to TopRight.\n");
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m_notificationPositionHint = value;
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break;
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default:
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LOG_WARNING("SystemUI::SetNotificationPositionHint: Received unknown value! Defaulting to TopRight.\n");
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m_notificationPositionHint = winrt::Windows::Xbox::UI::NotificationPositionHint::TopRight;
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break;
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}
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}
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winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::UI::WebAuthenticationResult> SystemUI::AuthenticateAsync(winrt::Windows::Xbox::System::IUser requestingUser, winrt::Windows::Xbox::UI::WebAuthenticationOptions options, winrt::Windows::Foundation::Uri requestUri, winrt::Windows::Foundation::Uri callbackUri)
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{
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@@ -34,7 +34,9 @@ namespace winrt::Windows::Xbox::UI::implementation
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::UI::WebAuthenticationResult> AuthenticateAsync(winrt::Windows::Xbox::System::IUser requestingUser, winrt::Windows::Xbox::UI::WebAuthenticationOptions options, winrt::Windows::Foundation::Uri requestUri, winrt::Windows::Foundation::Uri callbackUri);
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::UI::WebAuthenticationResult> AuthenticateAsync(winrt::Windows::Xbox::System::IUser requestingUser, winrt::Windows::Xbox::UI::WebAuthenticationOptions options, winrt::Windows::Foundation::Uri requestUri);
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static winrt::Windows::Foundation::Uri GetCurrentApplicationCallbackUri(winrt::Windows::Xbox::System::IUser const& requestingUser);
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static winrt::Windows::Xbox::UI::NotificationPositionHint m_notificationPositionHint;
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};
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}
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namespace winrt::Windows::Xbox::UI::factory_implementation
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{
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