Serenity 07e5a6de1e Implement event handling and logging improvements
- Updated `ChatMuteList` to implement `UserMuteStateChanged` methods with logging and event handling.
- Modified `UserDisplayInfo` methods to log informational messages instead of throwing exceptions.
- Introduced `m_notificationPositionHint` in `SystemUI` and updated `SetNotificationPositionHint` to log changes.
- Updated header files to declare new static members for better accessibility.
2025-06-03 06:15:14 -04:00
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2024-10-02 19:33:25 -05:00
2023-01-18 00:38:47 -06:00
2025-04-29 17:51:43 -05:00
2024-10-02 19:34:10 -05:00
2025-03-02 18:16:14 -05:00
2025-02-27 18:04:01 +01:00

WinDurango logo

WinDurango

Join our Discord GitHub contributors GitHub Repo stars

Check out the UI project at WinDurango.UI

WinDurango logo

Note

This project is still being worked on, and we really need help as we only have a few developers.
If you know C++ and think you can help out, hop into the Discord and let us know. :)

Come chat with us on our Discord. For developer chat join #developer but stay on topic. Lurking is not only fine, but encouraged!

Discussing illegal activities, such as piracy, (illegal) hacking, doxxing/cyberbullying, and all other forms of copyright infringement will get you banned.

Status

GitHub Latest Release GitHub Actions Workflow Status

Currently, only Minecraft: Xbox One Edition runs with WinDurango. See the Game compatibility list for currently tracked games.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...). We are not any way affliated with Microsoft.

Building

See here for instructions on setup.

Contributors Wanted!

Have some spare time, know C++ and have knowledge about Windows internals, and want to write code for the world's first Microsoft Xbox One compatibility layer? Contribute!

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

Description
The world's first Xbox One compatibility layer for Windows.
Readme 5.7 MiB
Languages
C++ 99%
C 1%